Bundle Splitting

patternsdev/skills/javascript/bundle-splitting

作者 patternsdev48bf58a488cdMIT253 个星标收录于 2026年10月8日更新于 2026年10月8日仓库5个月前更新

Teaches bundle splitting techniques for web performance. Use when your application has a large JavaScript bundle that affects load times or when you need to reduce FCP/LCP.

AI 生成的概览

讲解代码分包技术,用于缩小 JavaScript 包体积并提升网页加载性能。

功能
该技能提供关于使用 Webpack 或 Rollup 等打包工具将大型 JavaScript 包拆分为多个较小包的指导。它说明包体积如何影响加载、解析、执行以及 FCP、LCP、TTI 等指标,并建议把初始渲染不需要的代码分离出来。它产出的是概念性指导,而不是代码或文件。
适用场景
当应用的大型 JavaScript 包拖慢加载速度、需要改善 FCP 或 LCP,或部分代码只在特定交互或路由中才需要时,适合使用。
运行要求
除智能体本身外不需要脚本或工具,仅为说明性内容。文中概念性地提到 Webpack 和 Rollup 等打包工具,但运行该技能并不需要它们。

Bundle Splitting

When building a modern web application, bundlers such as Webpack or Rollup take an application's source code, and bundle this together into one or more bundles. When a user visits a website, the bundle is requested and loaded in order to display the data to the user's screen.

JavaScript engines such as V8 are able to parse and compile data that's been requested by the user as it's being loaded. Although modern browsers have evolved to parse and compile the code as quickly and performantly as possible, the developer is still in charge of optimizing two steps in the process: the loading time and execution time of the requested data. We want to make sure we're keeping the execution time as short as possible to prevent blocking the main thread.

When to Use

  • Use this when your application has a large JavaScript bundle that affects load times
  • This is helpful when you want to reduce First Contentful Paint (FCP) and Largest Contentful Paint (LCP)
  • Use this when parts of your code are only needed for specific user interactions or routes

Instructions

  • Use bundlers like Webpack or Rollup to split code into multiple smaller bundles
  • Separate code that isn't needed for the initial render into its own bundle
  • Consider the impact on Time To Interactive (TTI) and prioritize critical rendering code

Details

Even though modern browsers are able to stream the bundle as it arrives, it can still take a significant time before the first pixel is painted on the user's device. The bigger the bundle, the longer it can take before the engine reaches the line on which the first rendering call has been made. Until that time, the user has to stare at a blank screen.

We want to display data to the user as quickly as possible. A larger bundle leads to an increased amount of loading time, processing time, and execution time. It would be great if we could reduce the size of this bundle, in order to speed things up.

Instead of requesting one giant bundle that contains unnecessary code, we can split the bundle into multiple smaller bundles!

By bundle-splitting the application, we can reduce the time it takes to load, process and execute a bundle! By reducing the loading and execution time, we can reduce the time it takes before the first content has been painted on the user's screen, the First Contentful Paint (FCP), and the time it takes before the largest component has been rendered to the screen, the Largest Contentful Paint (LCP).

Although being able to see data on our screen is great, we don't just want to see the content. In order to have a fully functioning application, we want users to be able to interact with it as well! The UI only becomes interactive after the bundle has been loaded and executed. The time it takes before all content has been painted to the screen and has been made interactive, is called the Time To Interactive (TTI).

A bigger bundle doesn't necessarily mean a longer execution time. It could happen that we loaded a ton of code that the user won't even use! Maybe some parts of the bundle will only get executed on a certain user interaction, which the user may or may not do!

The engine still has to load, parse and compile code that's not even used on the initial render before the user is able to see anything on their screen. Although the parsing and compilation costs can be practically ignored due to the browser's performant way of handling these two steps, fetching a larger bundle than necessary can hurt the performance of your application. Users on low-end devices or slower networks will see a significant increase in loading time before the bundle has been fetched.

Instead of initially requesting parts of the code that don't have a high priority in the current navigation, we can separate this code from the code that's needed in order to render the initial page.

By bundle-splitting the large bundle into two smaller bundles, main.bundle.js and emoji-picker.bundle.js, we reduce the initial loading time by fetching a smaller amount of data.

Source

来源与署名

来源:patternsdev/skills位于javascript/bundle-splitting提交48bf58a

许可证: MIT

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