Ue Ai Navigation

quodsoler/unreal-engine-skills/skills/ue-ai-navigation

作者 quodsolerf3742d7b688690810df369802b90430324e380b9无许可证收录于 2026年10月9日更新于 2026年10月9日

Use when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when the user mentions 'AAIController', 'UBTTaskNode', 'ExecuteTask', 'FinishLatentTask', 'UBlackboardComponent', 'FBlackboardKeySelector', 'UAIPerceptionComponent', 'FAIStimulus', 'UAISenseConfig_Sight', 'MoveTo', 'UNavigationSystemV1', 'ProjectPointToNavigation', 'UNavArea', 'ANavLinkProxy', 'UEnvQueryManager', 'FEnvQueryRequest', 'EQS', 'navmesh', 'USmartObjectSubsystem' or 'ZoneGraph'. For State Tree authoring, see ue-state-trees; for Mass crowds, see ue-mass-entity; for the movement component that executes paths, see ue-character-movement.

仅公开文件列表。将技能安装到工作区后即可查看文件内容。

路径大小类型
references/behavior-tree-patterns.md19.8 KBtext/markdown
references/eqs-reference.md17.8 KBtext/markdown
SKILL.md34.6 KBtext/markdown

来源与署名

来源:quodsoler/unreal-engine-skills位于skills/ue-ai-navigation提交f3742d7

许可证: 无许可证

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