Ue Editor Tools

quodsoler/unreal-engine-skills/skills/ue-editor-tools

作者 quodsolerf3742d7b688690810df369802b90430324e380b9无许可证收录于 2026年10月9日更新于 2026年10月9日

Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use when the user mentions 'IDetailCustomization', 'IPropertyTypeCustomization', 'CustomizeDetails', 'RegisterCustomClassLayout', 'IDetailLayoutBuilder', 'AddCustomRow', 'IPropertyHandle', 'UToolMenus', 'ExtendMenu', 'FToolMenuEntry', 'UEditorUtilityWidget', 'Blutility', 'UAssetActionUtility', 'UEditorSubsystem', 'UEdMode', 'UAssetDefinition', 'UFactory', 'FScopedTransaction', or 'editor module'. For Slate fundamentals, see ue-ui-umg-slate; for Build.cs wiring, see ue-module-build-system.

仅公开文件列表。将技能安装到工作区后即可查看文件内容。

路径大小类型
references/detail-customization-patterns.md23 KBtext/markdown
references/editor-module-setup.md24 KBtext/markdown
SKILL.md32.1 KBtext/markdown

来源与署名

来源:quodsoler/unreal-engine-skills位于skills/ue-editor-tools提交f3742d7

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