Ue Gameplay Framework

quodsoler/unreal-engine-skills/skills/ue-gameplay-framework

作者 quodsolerf3742d7b688690810df369802b90430324e380b9无许可证收录于 2026年10月9日更新于 2026年10月9日

Use when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they own: player join, pawn spawning, match state, travel and non-GAS damage. Also use when the user mentions 'AGameModeBase', 'PostLogin', 'OnPostLogin', 'RestartPlayer', 'SpawnDefaultPawnFor', 'ChoosePlayerStart', 'match state', 'PossessedBy', 'seamless travel', 'ServerTravel', 'DrawHUD', 'TakeDamage', 'ApplyRadialDamage' or 'create session'. For replication, see ue-networking-replication; for CharacterMovementComponent, see ue-character-movement; for cameras, see ue-gameplay-cameras; for input, see ue-input-system.

仅公开文件列表。将技能安装到工作区后即可查看文件内容。

路径大小类型
references/framework-class-map.md20 KBtext/markdown
SKILL.md34.3 KBtext/markdown

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来源:quodsoler/unreal-engine-skills位于skills/ue-gameplay-framework提交f3742d7

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