Ue Procedural Generation

quodsoler/unreal-engine-skills/skills/ue-procedural-generation

作者 quodsolerf3742d7b688690810df369802b90430324e380b9无许可证收录于 2026年10月9日更新于 2026年10月9日

Use when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. Also use when the user mentions 'PCG', 'UPCGComponent', 'UPCGSettings', 'IPCGElement', 'UPCGBasePointData', 'surface sampler', 'static mesh spawner', 'runtime generation', 'CreateMeshSection', 'UProceduralMeshComponent', 'UDynamicMeshComponent', 'Geometry Script', 'AddInstance', 'HISM', 'spline mesh', 'PerlinNoise', 'FRandomStream', 'scatter foliage' or 'marching cubes'. For collision on generated geometry, see ue-physics-collision; for instance materials, see ue-materials-rendering; for background work, see ue-async-threading.

仅公开文件列表。将技能安装到工作区后即可查看文件内容。

路径大小类型
references/pcg-node-reference.md27 KBtext/markdown
references/procedural-mesh-patterns.md38 KBtext/markdown
SKILL.md30.2 KBtext/markdown

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来源:quodsoler/unreal-engine-skills位于skills/ue-procedural-generation提交f3742d7

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