Ue World Level Streaming

quodsoler/unreal-engine-skills/skills/ue-world-level-streaming

作者 quodsolerf3742d7b688690810df369802b90430324e380b9无许可证收录于 2026年10月9日更新于 2026年10月9日

Use when streaming levels in and out, setting up World Partition, or moving between maps. Also use when the user mentions 'level streaming', 'World Partition', 'data layer', 'UDataLayerManager', 'SetDataLayerRuntimeState', 'LoadStreamLevel', 'UnloadStreamLevel', 'ULevelStreamingDynamic', 'LoadLevelInstance', 'ALevelInstance', 'streaming source', 'streaming volume', 'HLOD', 'OpenLevel', 'ServerTravel', 'seamless travel', 'sub-level', 'open world', or 'UWorldSubsystem'. For replication and net relevancy, see ue-networking-replication; for GameMode travel callbacks, see ue-gameplay-framework; for saving world state to disk, see ue-serialization-savegames.

仅公开文件列表。将技能安装到工作区后即可查看文件内容。

路径大小类型
references/streaming-patterns.md19.1 KBtext/markdown
SKILL.md31.7 KBtext/markdown

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来源:quodsoler/unreal-engine-skills位于skills/ue-world-level-streaming提交f3742d7

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