Remocn

remocn/remocn/skills/remocn

作者 remocn634682ff10f1无许可证1.5K 个星标收录于 2026年10月9日更新于 2026年10月9日仓库今天更新

Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry. Use when composing a video or scene in a Remotion project, adding a single animation, transition, background, or UI-block sim, or reaching for a video-ready UI primitive (button, dialog, command menu). Activate for polished Remotion video work even when remocn isn't named.

AI 生成的概览

指导使用 remocn 的复制粘贴动画组件与时间轴驱动的 UI 原语来构建 Remotion 视频。

功能
提供在 Remotion 中合成视频与场景的说明,使用通过 shadcn 安装到 components/remocn/ 的 remocn 组件。它讲解两个组件层级及其不同的属性与约定、画布与时间规则、设计默认值以及 remocn 特有的注意事项。它还指向内置的原型配方,用于产品演示、更新日志和标志片头等完整视频。
适用场景
适用于在 Remotion 项目中合成视频或场景、添加动画、转场、背景或 UI 区块模拟,或选用可直接用于视频的 UI 原语。即使未提及 remocn,也适用于精细的 Remotion 视频制作。
运行要求
需要一个 Remotion 项目和用于安装组件的 shadcn CLI;需要网络访问以从 remocn.dev 获取实时组件索引和各组件文档。不附带脚本,只有参考文档。

remocn

Copy-paste components for Remotion videos. Components install via shadcn and land in components/remocn/ — you own the code.

The catalog lives at remocn.dev

This skill does not carry a copy of the component catalog. There are ~240 components and they change; a bundled copy goes stale silently. Read the live docs instead.

Start every component search here:

https://remocn.dev/llms-components.txt

One table per category, every installable component, each row carrying Use for / Avoid for, natural length, vibe, tier, dependencies, and a link to its full page. Scan it, shortlist, then fetch only the pages you shortlisted.

One component's full reference — props with descriptions, worked examples, all use / don't-use notes — is the docs URL with .md appended:

https://remocn.dev/docs/typography/blur-out-up.mdhttps://remocn.dev/docs/transitions/whip-pan.mdhttps://remocn.dev/docs/ui/components/dialog.md

The index gives you the exact URL per component — don't guess the section from the name, several components live somewhere non-obvious.

Fetch with whatever your environment provides (a web-fetch tool, curl, WebFetch). If the network is unavailable, say so and stop — do not invent props, defaults, or durations from memory, and do not substitute a component you have not read. A wrong prop name fails at build; an invented duration silently clips the animation.

Installation

Prerequisites: a Remotion project (npx create-video@latest).

bash
shadcn add @remocn/blur-out-up

@remocn/<name> is the canonical namespaced form (configured under registries in components.json). The plain registry URL https://remocn.dev/r/<name>.json also works.

Dependencies install automatically

Many components pull others via registryDependencies — shadcn installs them transitively. For example, shadcn add @remocn/typewriter also pulls @remocn/remocn-ui and @remocn/caret.

  • @remocn/remocn-ui is the shared core lib (timeline-fold hook, theme context, color math). Most UI Primitives depend on it. You rarely install it directly.

Two tiers

remocn has two kinds of components — they have different APIs:

  • Animation tier (remocn) — text animations, transitions, backgrounds, UI-block sims, brand/social cards, full compositions. Frame-driven. Shared props: speed (time multiplier), and for text: fontSize, color, fontWeight.
  • UI Primitives (remocn-ui) — timeline-driven shadcn-style primitives (button, dialog, select, command-menu, tooltip…). State-based props (state, style, variant, theme). No speed prop. Built on @remocn/remocn-ui.

The index's Tier column tells you which one you are looking at before you open the page.

Component patterns

Conventions differ by tier — don't assume animation-tier props on a primitive.

Animation tier (remocn)

  • Named Props interface per component (e.g. BlurOutUpProps).
  • speed?: number — global time multiplier (default 1), applied as frame * speed.
  • Text components: fontSize, color, fontWeight.
  • Transitions: lowercase factories (e.g. whipPan(props)) returning a TransitionPresentation — pass to TransitionSeries.Transition via presentation, pace with linearTiming / springTiming.
  • className?: string on the root.

Not everything filed under transitions is a presentation: slide-swap and spring-settle are scene sequencers that take a scenes array and own the whole timeline. The page says which one you have.

UI Primitives (remocn-ui)

  • State-based, not speed-based: state (e.g. "open" / "closed"), style, variant, size, theme?: Partial<RemocnTheme>.
  • The opened/closed/active state is a pure function of the timeline (keyframed presets).
  • Compose modal-layer primitives (dialog, alert-dialog, drawer) with a trigger element — see each component's example.

Animation API

tsx
import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });
// Deterministic randomness (NEVER Math.random())import { random } from "@remotion/random";const jitter = random(`seed-${frame}`);

Composition structure

tsx
import { Sequence, Series } from "remotion";
<Sequence from={30} durationInFrames={60}>  <Typewriter text="npm install remocn" /></Sequence>
<Series>  <Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>  <Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence></Series>

Canvas & timing

  • Canvas standard: 1280×720 @ 30fps. Components are laid out for it.
  • Length is the component's own motion, not the whole beat. For a transition it is the value to pass to linearTiming / springTiming; for everything else it is the frame the animation finishes on. Treat it as the floor for the Sequence and add hold time when the element should stay on screen after it settles. state-driven means the component renders from its state prop and has no duration of its own.
  • Tone matching: each entry carries a vibe tag (tech/premium/data/clean/playful/ social/paper) — pick components whose vibe fits the brand. paper is the stop-motion kit: a quantized ~10-poses-per-second clock, handwriting and ink. Those components read as one world, so mix them with each other rather than with the smooth tiers.

Design defaults — avoid AI-slop

Your own additions (text, scene chrome, cards — not the prebuilt components) stay restrained: default tracking, sentence case, solid text color, subtle 1px elevation — no decorative letter-spacing, ALL-CAPS, gradient text-fills, or glow shadows. Never strip these traits from a component whose essence is the effect (tracking-in, social-card gradients, designed elevation).

Full do/avoid examples, design tokens, motion principles and the anti-pattern list live in the Craft section:

https://remocn.dev/docs/craft/design-defaults.mdhttps://remocn.dev/docs/craft/motion-principles.mdhttps://remocn.dev/docs/craft/anti-patterns.md

Gotchas (remocn-specific)

  • Terminal scroll is instant — step-function translateY, never spring/ease the scroll.
  • overflow: hidden on split layouts — prevents content breakage during width animations.
  • Cursor blink is deterministic — Math.floor(frame / 15) % 2 === 0, not intervals.
  • Static files go in public/ — load via staticFile('cursor.svg'), not imports.
  • Social cards render offline — avatarUrl="" / coverUrl="" fall back to gradients; no fetch.

General Remotion rules (no Math.random(), no setInterval, animate transform not top/left, load fonts before render) live in the remotion-best-practices skill.

Composing a video

Don't dump components — compose one story. When asked to build a full video ("make a product demo", "changelog video", "intro for my landing"):

  1. Decide the strategy — ready template vs compose from components vs build a new component. See references/anatomy.md §1.
  2. Follow the beats — a product demo is Hook → Positioning → Product reveal → Features → Proof → CTA (last two optional). See references/anatomy.md §2.
  3. Use the recipe — references/archetypes/index.md routes to per-archetype builds: content contract (infer → ask → placeholder), duration variants, beat→component slots, and a worked <TransitionSeries> skeleton.
  4. Pick each beat's component from https://remocn.dev/llms-components.txt; match the vibe tag to the brand and budget its Sequence per Canvas & timing above.
  5. Caption the voice — if the video has a voiceover or a talking head, transcribe it (https://remocn.dev/docs/captions/getting-started/get-a-transcript.md), pick a caption-* from the Captions table in the component index, and place it per https://remocn.dev/docs/captions/getting-started/positioning.md. Scripted on-screen text with no audio stays typography.
  6. Check the quality bar — one accent, sentence-case kinetic type, real content, no glow halos, no feature-list enumeration. See references/anatomy.md §3.

Reference

Bundled with this skill — the judgment that does not change per component:

  • references/anatomy.md — composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.
  • references/archetypes/index.md — router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.

Fetched from remocn.dev — everything that tracks the components:

  • https://remocn.dev/llms-components.txt — the component index. Always start here.
  • https://remocn.dev/docs/<section>/<name>.md — one component's full reference.
  • https://remocn.dev/docs/craft/design-defaults.md — anti-slop defaults and design tokens.
  • https://remocn.dev/docs/craft/motion-principles.md — motion principles adapted to remocn.
  • https://remocn.dev/docs/craft/anti-patterns.md — common generation mistakes and their fixes.
  • https://remocn.dev/llms.txt — index of the whole documentation, if you need something else.

来源与署名

来源:remocn/remocn位于skills/remocn提交634682f

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