By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:
- Allowing items to be selected by clicking on them
- Allowing drag+drop, resizing and rotation
- Editing the CSS styles
- Making keyframes and easing values editable
If the markup is too complex for the Studio to make it interactive, then the values become grayed out.
Prefer interactive components with their own timelines
Use Interactive.withSchema({wrapInSequence: true}) for custom scenes, cards,
titles, and other visual components whose props should be editable per instance.
Expose meaningful content and appearance controls in an InteractivitySchema.
Keep decorative implementation details inside the component.
The component must accept style and forward it to one visual root. Keep a
shared root when transforms, cropping, or opacity should affect all its layers.
Flatten redundant inner wrappers when their styles can move onto an existing
element without changing layout or animation.
Forwarding the injected style inside the component is required; keep editable
styles inline at the component's call site.
Choose schema fields
Each key in the schema is a prop that Studio can read and edit at the call site.
Props that are not in the schema still work, but are not editable in Studio.
Keys may use dot notation, such as style.color.
Every field needs a default and should have a description, which Studio shows as the label.
Set keyframable: false to show a static control.
Expose content and per-instance appearance, such as the text and an accent color.
Do not add fields for style.translate, style.scale, style.rotate, style.transformOrigin and style.opacity: wrapInSequence: true already adds them.
To make CSS properties of the root editable per instance, spread the built-in schema fragments:
Also available: Interactive.borderSchema, and Interactive.captionsSchema for components that accept captions.
See InteractivitySchema for all options.
Register reusable components as connected compositions
Register substantial scenes and reusable components with their own layers or animation as standalone compositions. Studio calls these connected compositions: they can be opened in their own timeline while sharing the same component implementation with the parent video.
Define required styles and load fonts inside the component so it works without its parent. See parent independence.
Register the same exported component reference that the parent renders. For the
example above, use component={LowerThird}, not LowerThirdInner or an inline wrapper.
With wrapInSequence: true, no extra <Sequence> is needed for the connection.
Choose a unique ID, representative inline defaults, and dimensions, fps, and duration suitable for previewing the component. Registration defaults do not automatically copy props from a parent instance. See connected compositions for registration and extraction details.
Put timing directly on the component
Avoid a separate <Sequence> around one component that already accepts timing
props. Built-in interactive components and custom components made with
wrapInSequence: true can receive name, from, durationInFrames,
trimBefore, playbackRate, and premountFor directly.
When removing a redundant sequence, move its timing and name to the child.
Preserve any existing child timing; do not overwrite or double-apply offsets.
A useCurrentFrame() call inside the component reads its local frame, while a
style expression at the call site still uses the caller's frame. Preserve that
distinction when moving animation styles.
Keep a <Sequence> when it provides shared timing for multiple siblings,
overrides dimensions for useVideoConfig(), or wraps a component that does not
handle timing. Keep <Series.Sequence> for consecutive layout and
<TransitionSeries.Sequence> for transitions; direct from props do not
replace those behaviors.
Give every independently editable item its own JSX node
The Studio edits the JSX source node that created an item. If multiple runtime items come from the same JSX node, they share one source-editing target.
For every composition registration, clip, scene, layer or sequence that should
be editable on its own, write a separate JSX node and keep its editable props
on that node. This applies to <Composition>, <Still>, built-in media
components, <Sequence>, <Series.Sequence>, <TransitionSeries.Sequence>
and custom components.
For example, author an editable timeline like this:
A .map() or another programmatic loop would create multiple runtime items
from one JSX source node. That is appropriate for repeated output that is
intentionally controlled as one template, such as visualization bars or
particles. It is not appropriate when the instances need independent IDs or
names, props, metadata, timing, ordering, deletion or duplication in the
Studio.
Make an HTML element interactive using Interactive
Every HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:
This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.
Prefer inline text
If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.
Use a prop or variable only when the text is dynamic or reused.
Give interactive elements a descriptive name
Add a name prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.
Keep all CSS styles inline
The best way is to just pass a plain object to style - no referring to constants, no object spreading, no math.
Animate using interpolate()
Write animations as inline interpolate() calls on the property that changes.
The output range, easing, extrapolation and output property should use hardcoded values.
The input range may additionally use durationInFrames, fps, width and height destructured directly from useVideoConfig(). Bare identifiers such as durationInFrames, multiplication with a number such as 2 * fps or fps * 2, and subtraction of a number such as durationInFrames - 1 are supported.
Keep SVG paths editable with Interactive.Path
Use <Interactive.Path> from remotion instead of <path> inside an SVG to make the path visually editable.
Install @remotion/paths for path interpolation and Studio path keyframes:
If the geometry is meant to be static, put the path string directly in the d prop. Do not extract it into a constant.
Morph paths using inline interpolatePaths()
Use interpolatePaths() from @remotion/paths directly in d.
It accepts a frame, an input range, an equally sized array of path strings, and options for easing, extrapolation, and posterization.
Keep the output paths, ranges, and options inline, following the same input-range rules as interpolate() above.
Do not use interpolatePath() API or extract the interpolated result into a variable when the path keyframes should remain editable in Studio.
Studio can edit the path at the current frame, add or move keyframes, and adjust their easing.
Use strokeDasharray and strokeDashoffset to evolve paths.
Use scale, translate, rotate CSS properties
Avoid the transform CSS property.
If possible, use scale, rotate and translate instead because only they are interactively editable.
Keep composition metadata inline
When scaffolding a composition, use a JSX string literal for id, keep width, height, fps, durationInFrames and defaultProps inline and make no type assertions.
The Props editor can save visual edits back to your code when defaultProps is an inline object literal on <Composition> or <Still>.
Use only calculateMetadata() for the part of the metadata that is dynamic.
Effects should be inline too
Keep effect arrays and parameters inline so their shape and keyframes remain editable. See Inline effects for examples.
Making your own component interactive
To make a custom userland component interactive, use: Make a component interactive
Video editing
If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.
