Gestures

作者 software-mansion-labse3f00cdb3494无许可证291 个星标收录于 2026年10月8日更新于 2026年10月8日仓库10天前更新

Software Mansion's best practices for gestures in React Native apps using React Native Gesture Handler. Use when implementing tap, pan, pinch, rotation, swipe, long press, fling, hover, drag, or any touch interaction. Trigger on: 'gesture handler', 'GestureDetector', 'tap gesture', 'pan gesture', 'pinch gesture', 'rotation gesture', 'long press', 'fling', 'hover gesture', 'swipe', 'pinch to zoom', 'drag', 'touch handling', 'Pressable', 'RectButton', 'Swipeable', 'Touchable', 'DrawerLayout', 'VirtualGestureDetector', or any request to handle user touch input in a React Native app.

AI 生成的概览

在 React Native 应用中使用 React Native Gesture Handler 实现触摸手势的最佳实践。

功能
提供在 React Native 中使用 React Native Gesture Handler 实现点击、平移、捏合、旋转、滑动、长按、快滑、悬停和拖拽交互的指导。内容涵盖 v2 构建器 API 与 v3 Hook API 的版本差异、手势组合、线程与 worklet 规则、滚动容器用法以及测试。产出的是实现建议和代码模式,而不是文件或脚本。
适用场景
适用于在 React Native 应用中添加或调试触摸交互时,例如点击、平移、捏合、滑动或拖拽处理。也适用于在多种手势 API 之间做选择、组合多个手势,或从 v2 迁移到 v3 的场景。
运行要求
需要一个使用 react-native-gesture-handler 的 React Native 项目;部分内容涉及 Reanimated、react-native-worklets、Expo Router 或 React Navigation。不附带脚本;参考文档可能需要从网络获取。

React Native Gesture Handler

Software Mansion's production gesture patterns for React Native using Gesture Handler. Never suggest PanResponder when RNGH is available -- it runs on the JS thread and is effectively deprecated.

Version Decision Tree

Check package.json - "react-native-gesture-handler" version   │   ├── user asks to migrate v2 -> v3   │   → webfetch https://docs.swmansion.com/react-native-gesture-handler/docs/guides/upgrading-to-3   ├── starts with "2." → use builder API (Gesture.Pan(), Gesture.Simultaneous(), useMemo)   └── starts with "3." → use hook API (usePanGesture(), useSimultaneousGestures())

Key API Differences (v2 vs v3)

Conceptv2 Builder APIv3 Hook API
Create gestureGesture.Pan().onUpdate(...)usePanGesture({ onUpdate: ... })
Compose (simultaneous)Gesture.Simultaneous(a, b)useSimultaneousGestures(a, b)
Compose (race/competing)Gesture.Race(a, b)useCompetingGestures(a, b)
Compose (exclusive)Gesture.Exclusive(a, b)useExclusiveGestures(a, b)
Activation callback.onStart(...)onActivate: ...
Deactivation callback.onEnd(...)onDeactivate: ...
Change data.onChange(...)merged into onUpdate (use changeX, changeY)
Cross-component.simultaneousWithExternalGesture().simultaneousWith()
Cross-component.requireExternalGestureToFail().requireToFail()
Cross-component.blocksExternalGesture().block()
Memoizationwrap in useMemo (mandatory)hook input needs memoization (supports React Compiler)
SVG / broken hierarchyGestureDetector (may break hierarchy)InterceptingGestureDetector + VirtualGestureDetector
State managercallback param stateManagerglobal GestureStateManager
ButtonsRectButton, BorderlessButtonTouchable

Critical Rules

GestureHandlerRootView is mandatory -- GestureDetector will crash at runtime without it as an ancestor. Place it as close to the app root as possible. With Expo Router, wrap <Stack /> in the root _layout.tsx:

tsx
// app/_layout.tsximport { Stack } from 'expo-router';import { GestureHandlerRootView } from 'react-native-gesture-handler';
export default function RootLayout() {  return (    <GestureHandlerRootView>      <Stack />    </GestureHandlerRootView>  );}

With React Navigation (no Expo Router), wrap the <NavigationContainer> children. With bare React Native, wrap the app root component. Nested GestureHandlerRootViews are ignored -- only the topmost instance is used. Default style is { flex: 1 }.

v2: useMemo every gesture -- without it, gesture objects recreate on every render, causing recognizers to re-attach and lose state:

tsx
const pan = useMemo(() => Gesture.Pan().onBegin(...).onUpdate(...).onEnd(...), []);

v3 hook API handles memoization internally, but the input object must be memoized for it to work correctly.

Never call JS-thread functions directly from gesture callbacks -- when Reanimated is installed, gesture callbacks run on the UI thread (workletized). Calling any non-worklet function (state setters, navigation, audio APIs, native module methods, useCallback handlers) directly from a gesture callback crashes with "Tried to synchronously call a non-worklet function on the UI thread". Wrap every JS-thread call in scheduleOnRN from react-native-worklets:

tsx
import { scheduleOnRN } from 'react-native-worklets';
// WRONG -- crashes: calling JS function directly from UI threadconst gesture = useMemo(() =>  Gesture.Pan().onUpdate((e) => {    handleTouch(e.absoluteX, e.absoluteY); // non-worklet function  }),[]);
// CORRECT -- schedules JS function on RN threadconst gesture = useMemo(() =>  Gesture.Pan().onUpdate((e) => {    scheduleOnRN(handleTouch, e.absoluteX, e.absoluteY);  }),[]);

This applies to all gesture callback types including onTouchesDown, onTouchesMove, onTouchesUp, onStart, onUpdate, onEnd, etc. The only code safe to run directly is worklet-compatible code (shared value mutations, other worklet functions).

Scroll containers -- import ScrollView/FlatList from react-native-gesture-handler, not react-native. Use RectButton (v2) or Touchable (v3) for tappable items inside scroll containers:

tsx
import { ScrollView, FlatList, RectButton, Touchable } from 'react-native-gesture-handler';

Never mix React Native touch handlers with RNGH in the same component tree -- causes double-tap bugs and gesture conflicts. Pick one system per app.

Callbacks are auto-workletized -- do not add 'worklet'; to callbacks passed directly (inline) to gesture hooks/builders. The Babel plugin handles this. Only add 'worklet'; to standalone functions assigned to variables before being passed as callbacks.

References

Load at most one reference file per question. For API signatures and config options, webfetch the documentation pages linked in each reference file.

FileWhen to read
gestures.mdChoosing which gesture type or component to use; callback lifecycle; threading model; GestureStateManager for manual activation; SharedValue in gesture config
tap-handling.mdRectButton, Pressable, Touchable, tappable items in scroll containers, tap gestures, double-tap, hit slop
continuous-gestures.mdPan (drag), Pinch (zoom), Rotation, Long press, Fling (swipe), Hover; Reanimated integration patterns; offset accumulation; velocity and decay
gesture-composition.mdCombining gestures on one component (Simultaneous/Race/Exclusive); cross-component relations; VirtualGestureDetector for SVG and Text; Pan inside ScrollView
swipeable-and-drawer.mdReanimatedSwipeable for list item actions; ReanimatedDrawerLayout for side menus; custom swipeable with Pan gesture; web scroll compatibility
testing.mdJest setup and mocking; fireGestureHandler for testing gestures; common troubleshooting (multiple instances, gesture conflicts, enabled timing)
v2-to-v3-migration.mdMigration guide from v2 to v3; API changes; hook usage; memoization; gesture callbacks

来源与署名

来源:software-mansion-labs/skills位于skills/react-native-best-practices/references/gestures提交e3f00cd

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