Spritecook Generate Tilesets

SpriteCook/skills/skills/spritecook-generate-tilesets

作者 SpriteCookfb6d4eeffa3f256e05e0f01ebead772ec581d9cd无许可证收录于 2026年10月9日更新于 2026年10月9日

Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.

仅含说明Design & Creative
AI 生成的概览

指导通过 SpriteCook MCP 工具生成可直接用于游戏的自动拼接图块集,涵盖选项、参数与输出处理。

功能
该技能是一份仅含说明的指南,用于借助 SpriteCook MCP 工具生成可直接用于游戏的自动拼接图块集。它说明了 list_tileset_options 与 generate_tileset 两个工具、其参数与默认值,以及俯视、平台跳跃和等距图块集的推荐设置。内容还涉及提示词写法、参考/编辑/风格资源 ID、轮询返回的任务,以及保存生成的资源 ID。
适用场景
适用于通过 SpriteCook 生成自动拼接图块集、选择图块尺寸、组件集、视角或边缘模式,或引用与编辑已有图块集资源的场景。它设计为与 spritecook-workflow-essentials 搭配使用,以处理额度、清单和资源跟踪。
运行要求
需要将 SpriteCook MCP 服务器连接到编辑器,可通过 npx spritecook-mcp setup 完成设置。生成以及引用账户所属资源需要访问 SpriteCook 服务的网络连接和 SpriteCook 账户。不包含脚本,仅为说明文档。

SpriteCook Generate Tilesets

Use this skill for SpriteCook tileset generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and asset tracking.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

Tools

list_tileset_options

Call this when you need current supported perspectives, piece sets, tile sizes, elevations, edge modes, output dimensions, or defaults.

generate_tileset

Generate a game-ready tileset. The tool returns a job immediately by default; follow the returned poll.tool and poll.arguments until canonical assets entries are ready.

ParameterTypeDefaultDescription
promptstringrequiredTerrain/material request, e.g. mossy dungeon floor
style_modestringpixelpixel or detailed
perspectivestringtopdowntopdown, platformer, or isometric
piece_setstringregistry default15-piece, 17-piece-base, autotile-16-set, isometric-3x5-32, or isometric-2x4-64
tile_sizeintregistry defaultFinal tile size in pixels
elevationstringregistry defaultno-elevation or minimal where supported
edgesstringtransparenttransparent or two_surfaces; two_surfaces only works for 15-piece top-down
variationsint1Number of variations, 1-4
modelstringnullOptional model override. Omit to use SpriteCook's tileset default
colorsstring[]nullOptional hex color guidance, max 64
force_enabledboolfalseForce the output toward force_colors
force_colorsstring[]nullOptional forced hex palette, max 64
reference_asset_idstringnullExisting tileset asset to use as source/reference; tileset settings are inherited
edit_asset_idstringnullExisting tileset asset to edit; tileset settings are inherited
style_asset_idstringnullExisting asset to use as visual style guide only
wait_secondsint0Optional bounded wait from 0-90 seconds before returning the polling contract

reference_asset_id and edit_asset_id are mutually exclusive. The referenced asset must belong to the SpriteCook account.

Recommended Defaults

  • For top-down pixel autotiles, start with style_mode="pixel", perspective="topdown", piece_set="15-piece", tile_size=32, edges="transparent".
  • For top-down inner-corner base tiles, use piece_set="17-piece-base" and keep edges="transparent".
  • For side-view platformers, use perspective="platformer", piece_set="autotile-16-set", edges="transparent".
  • For detailed top-down tilesets, use style_mode="detailed" and call list_tileset_options before choosing size/elevation.
  • Use model only when the user explicitly wants to compare models.

Reference Workflow

  • When the user asks to use a saved tileset preset, use list_presets(mode="tileset", query=...) and get_preset_settings first, then map the returned tileset settings into generate_tileset.
  • If the user has a local image file path, use spritecook-upload-assets first, then pass the returned asset ID as reference_asset_id, edit_asset_id, or style_asset_id.
  • If the user supplies a small data URL or raw base64 value, call import_asset first, then pass the returned asset ID as reference_asset_id, edit_asset_id, or style_asset_id.
  • Use reference_asset_id when the existing tileset should guide a new generation while preserving its tile size/layout.
  • Use edit_asset_id when the user wants a direct change to an existing tileset.
  • Use style_asset_id as a style guide image when the image should affect only visual style, palette, proportions, and rendering, not tileset layout. The prompt does not need to repeat that the image is a style guide unless the user asks to emphasize a specific detail.
  • When referencing or editing a tileset, do not change style_mode, perspective, piece_set, tile_size, or elevation; SpriteCook inherits and locks those settings.

Prompting

  • Keep prompts short and material-focused: snowy stone path, muddy swamp grass, volcanic rock, clean wooden floor.
  • For single-surface tilesets, name one main material.
  • For two_surfaces, name both surfaces clearly: grass and water, volcanic rock and lava.
  • Avoid asking for labels, UI, characters, props, or scene composition inside the tileset.

Output Handling

  • Follow the returned polling contract with check_job_status until the job reaches a terminal state.
  • Save each returned asset_id in the project manifest or task notes.
  • Use sprite_url as the canonical downloadable tileset image.
  • Treat url, pixel_url, and raw_url as compatibility aliases.
  • If a successful response contains warning.code="asset_output_unavailable", execute the supplied warning.recovery tool call.

来源与署名

来源:SpriteCook/skills位于skills/spritecook-generate-tilesets提交fb6d4ee

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