Roblox Building

TabooHarmony/roblox-brain/skills/gameplay/roblox-building

作者 TabooHarmony38826be57ee37bcf023e9c2b85681bea3909281c无许可证收录于 2026年10月9日更新于 2026年10月9日

Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.

AI 生成的概览

指导通过 MCP 或 Luau 构建 Roblox 几何体、地图和道具,包含比例、空间与验收规则。

功能
该技能提供使用 MCP 构建模式或独立 Luau 构建 Roblox 几何体、地图、道具和生成资产的说明。内容涵盖资产选择与来源检查、玩家比例尺寸、吸附与枢轴等空间放置规则,以及道具和地图的验收标准。它还列出应避免的反模式,并指向更完整的参考文档。
适用场景
适用于构建或验证 Roblox 几何体、道具、地图或空间引导内容的场景。适合涉及 MCP 构建模式、Luau 构建或 Roblox Studio 中资产插入决策的工作流程。
运行要求
该技能不附带脚本,仅为说明文档。它涉及 Roblox Studio、MCP 工具、Luau 和一个随附的参考文件,并假定可以访问 Roblox 项目资产和 Toolbox 内容。

Roblox Building

When to Load

Load for geometry, props, maps, and spatial onboarding via MCP or Luau.

Quick Reference

MCP Build Mode

  1. Inspect Studio, Workspace, and existing assets.
  2. Name the root, origin, dimensions, and assets.
  3. Build in phases; read back each batch.
  4. Verify the tree, view, and traversal.

Asset Choice

  • Search project assets and Toolbox before generating. Check type, creator, price, scripts, and fit.
  • Before paid or cross-owner insertion, disclose creator, ID, price, and rights. Inspect scripts and dependencies; remove unneeded code and test in scene. See roblox-security.
  • MCP: generate_procedural_model, generate_mesh, generate_material.
  • Studio Assistant previews models, restyles textures, and segments imported meshes. These aren't confirmed MCP tools; see full reference.
  • Check mesh bounds, collision, PBR, and quality levels.
  • Use permitted images; wait for jobs to finish.
  • EditableImage/EditableMesh have permission and memory limits.
  • Use native Parts/CSG when reuse or generation is unsuitable.

Player Scale

Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+

Spatial Rules

  • Name dimensions; offset sub-parts from anchor CFrames, not guessed world coordinates.
  • Snap to 0.125/0.25/0.5 studs.
  • Build complex CSG near origin, then PivotTo the destination.
  • Set anchoring, collision, shadows, color, and material explicitly.

Acceptance

Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, asset provenance. Map: root/origin, zones, landmarks, spawns/return paths, path widths, traversal, and bounds checks excluding Baseplate/Terrain/SpawnLocation. Evidence: readback, a view when supported, and playtest results.

Anti-Patterns

Guessing coordinates | unanchored or duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback

Details: references/full.md covers maps, validation, and assets.

来源与署名

来源:TabooHarmony/roblox-brain位于skills/gameplay/roblox-building提交38826be

许可证: 无许可证

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

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