Gsap Performance

calesthio/OpenMontage/.agents/skills/gsap-performance

作者 calesthio9327439db69021ab4b0e2776729bf3b58fdb5a87MIT65K 個星標收錄於 2026年10月9日更新於 2026年10月9日儲存庫5 天前更新

Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.

AI 產生的概覽

提供 GSAP 動畫效能最佳化指引,優先使用變換並避免版面重排,以達成流暢的 60fps。

功能
此技能為 GSAP 動畫提供效能指引,涵蓋應動畫哪些屬性、如何使用 will-change,以及如何批次處理 DOM 讀取與寫入。它也涉及 stagger、虛擬化、gsap.quickTo()、ScrollTrigger 效能,以及畫面外動畫的清理。它產出的是建議與最佳實務,而非程式碼或檔案。
適用情境
在最佳化 GSAP 動畫以達成流暢 60fps、降低版面或繪製成本時使用,或當使用者詢問動畫效能、卡頓、FPS 或快速動畫最佳實務時使用。
執行需求
不需要任何工具、套件、執行環境、認證或網路存取。它僅為說明性內容,不附帶指令碼。

GSAP Performance

When to Use This Skill

Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.

Related skills: Build animations with gsap-core (transforms, autoAlpha) and gsap-timeline; for ScrollTrigger performance see gsap-scrolltrigger.

Prefer Transform and Opacity

Animating transform (x, y, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY) and opacity keeps work on the compositor and avoids layout and most paint. Avoid animating layout-heavy properties when a transform can achieve the same effect.

  • ✅ Prefer: x, y, scale, rotation, opacity.
  • ❌ Avoid when possible: width, height, top, left, margin, padding (they trigger layout and can cause jank).

GSAP’s x and y use transforms (translate) by default; use them instead of left/top for movement.

will-change

Use will-change in CSS on elements that will animate. It hints the browser to promote the layer.

css
will-change: transform;

Batch Reads and Writes

GSAP batches updates internally. When mixing GSAP with direct DOM reads/writes or layout-dependent code, avoid interleaving reads and writes in a way that causes repeated layout thrashing. Prefer doing all reads first, then all writes (or let GSAP handle the writes in one go).

Many Elements (Stagger, Lists)

  • Use stagger instead of many separate tweens with manual delays when the animation is the same; it’s more efficient.
  • For long lists, consider virtualization or animating only visible items; avoid creating hundreds of simultaneous tweens if it causes jank.
  • Reuse timelines where possible; avoid creating new timelines every frame.

Frequently updated properties (e.g. mouse followers)

Prefer gsap.quickTo() for properties that are updated often (e.g. mouse-follower x/y). It reuses a single tween instead of creating new tweens on each update.

javascript
let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),    yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });
document.querySelector("#container").addEventListener("mousemove", (e) => {  xTo(e.pageX);  yTo(e.pageY);});

ScrollTrigger and Performance

  • pin: true promotes the pinned element; pin only what’s needed.
  • scrub with a small value (e.g. scrub: 1) can reduce work during scroll; test on low-end devices.
  • Call ScrollTrigger.refresh() only when layout actually changes (e.g. after content load), not on every resize; debounce when possible.

Reduce Simultaneous Work

  • Pause or kill off-screen or inactive animations when they’re not visible (e.g. when the user navigates away).
  • Avoid animating huge numbers of properties on many elements at once; simplify or sequence if needed.

Best practices

  • ✅ Animate transform and opacity; use will-change in CSS only on elements that animate.
  • ✅ Use stagger instead of many separate tweens with manual delays when the animation is the same.
  • ✅ Use gsap.quickTo() for frequently updated properties (e.g. mouse followers).
  • ✅ Clean up or kill off-screen animations; call ScrollTrigger.refresh() when layout changes, debounced when possible.

Do Not

  • ❌ Animate width/ height/ top/ left for movement when x/ y/ scale can achieve the same look.
  • ❌ Set will-change or force3D on every element “just in case”; use for elements that are actually animating.
  • ❌ Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.
  • ❌ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.

來源與署名

來源:calesthio/OpenMontage位於.agents/skills/gsap-performance提交9327439

授權條款: MIT

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架