Axiom Games

charleswiltgen/axiom/axiom-codex/skills/axiom-games

作者 charleswiltgene45d98ffbb5fMIT1.1K 個星標收錄於 2026年10月9日更新於 2026年10月8日儲存庫今天更新

Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.

AI 產生的概覽

指導使用 SpriteKit 進行 Apple 遊戲開發,並涵蓋觸控與遊戲控制器輸入。

功能
這是一個用於在 Apple 平台上建置 2D 與 3D 遊戲的路由與參考技能。它指向涵蓋 SpriteKit 架構、API 查詢、診斷與遊戲輸入的配套文件,並將 3D、效能、變現與視窗相關主題轉介到其他技能套件。它也描述一項自動化 SpriteKit 稽核,可標記物理位元遮罩、繪製呼叫、記憶體與輸入方面的反模式,並將程式碼評為效能良好、效能下降或無法執行。
適用情境
適用於建置或偵錯 SpriteKit 遊戲、加入觸控或遊戲控制器支援,或查詢 SpriteKit API 時。它也用於診斷 SpriteKit 問題,例如物理接觸未觸發、畫面更新率下降、記憶體暴增、座標混亂以及物件穿透牆壁。
執行需求
僅為說明文件,不附帶指令碼。它引用配套技能文件與其他技能套件,這些套件在執行建置、測試、模擬器與當機符號化時可能需要 shell 存取權限。

Games

You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, touch controls, game controller, or interactive simulation work.

<!-- AXIOM_AUDITOR_INLINE_BEGIN — rewritten for Codex by scripts/build-codex.ts; do not hand-edit -->

Auditors are skills here. Where this router says "Launch some-auditor agent", invoke the matching Codex skill instead — same procedure, no Claude Code agent required.

Available: axiom-audit-spritekit.

The ones that shell out — builds, tests, simulators, crash symbolication — need shell access to run.

<!-- AXIOM_AUDITOR_INLINE_END -->

Quick Reference

Symptom / TaskReference
Building a SpriteKit gameSee skills/spritekit.md
Adding touch controls to a game (TouchController)See skills/game-input.md
Game controller input (GCController, polling vs handlers)See skills/game-input.md
Controller Home button settings, spatial accessories OS27See skills/game-input.md
Game window resizing, orientation lock, UIRequiresFullScreen OS27See axiom-uikit (skills/uikit-modernization.md)
SpriteKit API lookupSee skills/spritekit-ref.md
Physics contacts not firingSee skills/spritekit-diag.md
Frame rate drops (SpriteKit)See skills/spritekit-diag.md
Touches not registeringSee skills/spritekit-diag.md
Memory spikes in gameplaySee skills/spritekit-diag.md
Coordinate confusionSee skills/spritekit-diag.md
Scene transition crashesSee skills/spritekit-diag.md
Objects tunneling through wallsSee skills/spritekit-diag.md
SpriteKit node/action referenceSee skills/spritekit-ref.md
SceneKit maintenance/migrationSee axiom-graphics (skills/scenekit.md)
SceneKit API / migration mappingSee axiom-graphics (skills/scenekit-ref.md)
RealityKit (3D, ECS, AR)See axiom-graphics (skills/realitykit.md)
RealityKit API referenceSee axiom-graphics (skills/realitykit-ref.md)
RealityKit diagnosticsSee axiom-graphics (skills/realitykit-diag.md)
RealityKit 27 game features (navmesh, LOD, splats)See axiom-graphics (skills/realitykit-ref.md Part 10)
Long-session game performance tracing (metalperftrace)See axiom-graphics (skills/display-performance.md Part 12)
Porting a Mac/Windows game to MetalSee axiom-graphics (skills/metal-migration.md)
In-game content, asset packs, IAPSee axiom-integration (skills/background-assets.md, skills/in-app-purchases.md)

External Routes

These topics are part of the broader games/3D domain but live in separate skill suites:

SceneKit (3D — soft-deprecated iOS 26):

  • Maintenance and migration planning → See axiom-graphics (skills/scenekit.md)
  • API reference and migration mapping → See axiom-graphics (skills/scenekit-ref.md)

RealityKit (3D — modern):

  • ECS architecture, AR, SwiftUI integration → See axiom-graphics (skills/realitykit.md)
  • API reference → See axiom-graphics (skills/realitykit-ref.md)
  • Troubleshooting → See axiom-graphics (skills/realitykit-diag.md)
  • 27-cycle game-engine layer: navigation mesh + pathfinding, behavior trees, animation graphs, LOD, Gaussian splats → See axiom-graphics (skills/realitykit-ref.md Part 10)

Game performance and porting:

  • Long-session game traces, metalperftrace CLI, Game Performance Overview template → See axiom-graphics (skills/display-performance.md Part 12)
  • Metal migration, shader conversion → See axiom-graphics (skills/metal-migration.md)

In-game content and monetization:

  • Apple-Hosted Background Assets, asset packs, Steam depot conversion → See axiom-integration (skills/background-assets.md)
  • In-app purchase, StoreKit views → See axiom-integration (skills/in-app-purchases.md)

Windowing and orientation (OS27):

  • Every app resizes at 27, iPhone included. UIRequiresFullScreen now means discrete snap-resizing for games (not a fullscreen opt-out); orientation lock is a preference; minimum size via sizeRestrictions → See axiom-uikit (skills/uikit-modernization.md)
  • Game runs in iPhone Mirroring: trackpad/mouse input reaches custom gestures as indirect events, and the scene always reports portrait → See axiom-uikit (skills/uikit-modernization.md)
  • Metal drawable sizing, render-target reallocation, and quality throttling during live resize → See axiom-graphics (skills/resizable-rendering.md)

Decision Tree

dot
digraph games {    start [label="Game development" shape=ellipse];    what [label="Which framework?" shape=diamond];    sprite_what [label="SpriteKit need?" shape=diamond];
    start -> what;    what -> sprite_what [label="SpriteKit (2D)"];    what -> "skills/game-input.md" [label="touch controls / game controllers"];    what -> "axiom-graphics/scenekit" [label="SceneKit (3D legacy)"];    what -> "axiom-graphics/realitykit" [label="RealityKit (3D modern)"];    what -> "axiom-graphics/metal-migration" [label="porting (Metal)"];
    sprite_what -> "skills/spritekit.md" [label="architecture/patterns"];    sprite_what -> "skills/spritekit-ref.md" [label="API lookup"];    sprite_what -> "skills/spritekit-diag.md" [label="broken/slow"];}
  1. Building/designing a 2D SpriteKit game? → skills/spritekit.md
  2. How to use a specific SpriteKit API? → skills/spritekit-ref.md
  3. SpriteKit broken or performing badly? → skills/spritekit-diag.md
  4. Adding touch controls, or handling game controller input? → skills/game-input.md
  5. Maintaining existing SceneKit code? → See axiom-graphics (skills/scenekit.md)
  6. SceneKit API reference or migration mapping? → See axiom-graphics (skills/scenekit-ref.md)
  7. Building new 3D game or experience? → See axiom-graphics (skills/realitykit.md)
  8. How to use a specific RealityKit API? → See axiom-graphics (skills/realitykit-ref.md)
  9. RealityKit entity not visible, gestures broken, performance? → See axiom-graphics (skills/realitykit-diag.md)
  10. Migrating SceneKit to RealityKit? → See axiom-graphics (skills/scenekit.md) (migration tree) + See axiom-graphics (skills/scenekit-ref.md) (mapping table)
  11. Building AR game? → See axiom-graphics (skills/realitykit.md)
  12. Porting a Mac/Windows game to Apple platforms? → See axiom-graphics (skills/metal-migration.md)
  13. Unlocking in-game content (asset packs, IAP)? → See axiom-integration (skills/background-assets.md, skills/in-app-purchases.md)
  14. Game needs fullscreen/orientation lock, or breaks when its window resizes? → See axiom-uikit (skills/uikit-modernization.md)
  15. Want automated SpriteKit code scan? → spritekit-auditor agent

Automated Scanning

SpriteKit audit → axiom-audit-spritekit

Detects anti-patterns AND architectural gaps:

  • Physics bitmask issues (default 0xFFFFFFFF, missing contactTestBitMask, magic numbers)
  • Draw call waste (SKShapeNode in gameplay, missing texture atlases)
  • Node accumulation and runaway spawn-in-update() without cleanup
  • Action memory leaks (strong self, .repeatForever without withKey:)
  • Coordinate confusion (touch.location(in: self.view) instead of in: self)
  • Silent input dead zones (custom touchesBegan without isUserInteractionEnabled)
  • Missing object pooling for hot spawns
  • Missing/ungated debug overlays
  • Leaked scenes (transition without removeAllActions() and child cleanup)
  • Missing time-step clamping → spiral-of-death teleports bodies through walls
  • HUD attached to scene root instead of camera (drifts with scrolling)
  • Fast bodies without usesPreciseCollisionDetection (tunneling)

Scores: PERFORMANT / DEGRADED / UNPLAYABLE

Critical Patterns

SpriteKit (skills/spritekit.md):

  • PhysicsCategory struct with explicit bitmasks (default 0xFFFFFFFF causes phantom collisions)
  • Camera node pattern for viewport + HUD separation
  • SKShapeNode pre-render-to-texture conversion
  • [weak self] in all SKAction.run closures
  • Delta time with spiral-of-death clamping

SpriteKit diagnostics (skills/spritekit-diag.md):

  • 5-step bitmask checklist (2 min vs 30-120 min guessing)
  • Debug overlays as mandatory first diagnostic step
  • Tunneling prevention flowchart
  • Memory growth diagnosis via showsNodeCount trending

Game input (skills/game-input.md):

  • One GCController pipeline — touch controls surface as a GCController, existing logic unchanged
  • TCTouchController.isSupported gate + connect/render/touch-routing setup
  • Half-screen collider shapes for movement and camera (never small circles)
  • Safe-area-adjusted anchor offsets for fullscreen games
  • GCMouse delta look/aim + GCKeyboard key state (iPad pointer, iPhone Mirroring)
  • Controller Home button settings + visionOS spatial accessories OS27

Anti-Rationalization

ThoughtReality
"SpriteKit is simple, I don't need a skill"Physics bitmasks default to 0xFFFFFFFF and cause phantom collisions. The bitmask checklist catches this in 2 min.
"I'll just use SKShapeNode, it's quick"Each SKShapeNode is a separate draw call. 50 of them = 50 draw calls. spritekit.md has the pre-render-to-texture pattern.
"I can figure out the coordinate system"SpriteKit uses bottom-left origin (opposite of UIKit). Anchor points add another layer. spritekit-diag.md Symptom 6 resolves in 5 min.
"Physics is straightforward"Three different bitmask properties, modification rules inside callbacks, and tunneling edge cases. spritekit.md Section 3 covers all gotchas.
"The performance is fine on my device"Performance varies dramatically across devices. spritekit.md Section 6 has the debug overlay checklist.
"SceneKit is fine for our new project"SceneKit is soft-deprecated iOS 26. No new features, only security patches. axiom-graphics (skills/scenekit.md) has the migration decision tree.
"ECS is overkill for a simple 3D app"You're already using ECS — Entity + ModelComponent. axiom-graphics (skills/realitykit.md) shows how to scale from simple to complex.
"I don't need collision shapes for taps"RealityKit gestures require CollisionComponent. axiom-graphics (skills/realitykit-diag.md) diagnoses this in 2 min vs 30 min guessing.
"I'll overlay UIButtons for touch controls"TouchController renders in your Metal pass and surfaces as a GCController — existing controller logic just works. UIButton overlays mean a second input path and per-frame UIKit cost. game-input.md Section 2.
"Touch controls = put every controller button on screen"A 1:1 mapping clutters the play area and demands 3+ fingers. game-input.md Section 5 has the redesign patterns (context icons, hide unused, collapse combos).
"Games are fullscreen — resizability doesn't apply to me"At 27 every app resizes, iPhone included. UIRequiresFullScreen only gets a game discrete snap-resizing, not a fixed canvas. axiom-uikit (skills/uikit-modernization.md) has the scene-geometry and minimum-size patterns.

Example Invocations

User: "I'm building a SpriteKit game" → See skills/spritekit.md

User: "My physics contacts aren't firing" → See skills/spritekit-diag.md

User: "How do I create a physics body from a texture?" → See skills/spritekit-ref.md

User: "Frame rate is dropping in my game" → See skills/spritekit-diag.md

User: "What action types are available?" → See skills/spritekit-ref.md

User: "Objects pass through walls" → See skills/spritekit-diag.md

User: "I'm porting my controller game to iPhone and need touch controls" → See skills/game-input.md

User: "How do I handle game controller input?" → See skills/game-input.md

User: "How do I read spatial accessory input on visionOS?" → See skills/game-input.md

User: "My game's layout breaks when the window is resized" → See axiom-uikit (skills/uikit-modernization.md)

User: "I need to build a 3D game" → Invoke: See axiom-graphics (skills/realitykit.md)

User: "I'm migrating from SceneKit to RealityKit" → Invoke: See axiom-graphics (skills/scenekit.md) + See axiom-graphics (skills/scenekit-ref.md)

User: "Can you scan my SpriteKit code for common issues?" → axiom-audit-spritekit

來源與署名

來源:charleswiltgen/axiom位於axiom-codex/skills/axiom-games提交e45d98f

授權條款: MIT

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