Durable Objects

作者 cloudflareb052c32bab7d無授權條款3K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫7 天前更新

Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.

AI 產生的概覽

指導建置、偵錯與審查用於具狀態協調的 Cloudflare Durable Objects 程式碼。

功能
提供實作 Cloudflare Durable Objects 的說明與參考資料,涵蓋儲存、並行、RPC 方法、鬧鐘、WebSocket 處理常式以及 Wrangler 設定。內含快速參考程式碼模式、關鍵規則、反模式與 stub 建立範例,並附上有關規則、測試與 Workers 的參考檔案。它指向 Cloudflare 文件以取得最新 API 細節。
適用情境
適用於建立新的 Durable Object 類別、實作 RPC、鬧鐘或 WebSocket 處理常式、審查現有 Durable Objects 程式碼、設定 Wrangler 繫結與移轉,或使用 Cloudflare 的 Vitest 整合撰寫測試。
執行需求
無指令碼;僅包含說明與參考文件。需要網路存取以取得 Cloudflare 文件,並假定已有 Cloudflare Workers 專案,測試需要 Wrangler 與 Cloudflare Vitest 整合。

Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

Retrieval Sources

Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task.

Fetch the relevant doc page when implementing features.

When to Use

  • Creating new Durable Object classes for stateful coordination
  • Implementing RPC methods, alarms, or WebSocket handlers
  • Reviewing existing DO code for best practices
  • Configuring wrangler.jsonc/toml for DO bindings and migrations
  • Writing tests with Cloudflare’s Vitest integration
  • Designing sharding strategies and parent-child relationships

Reference Documentation

  • ./references/rules.md - Core rules, storage, concurrency, RPC, alarms
  • Testing reference - Current Vitest documentation, migration choices, and test selection
  • ./references/workers.md - Workers handlers, types, wrangler config, observability

Search: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec

Core Principles

Use Durable Objects For

NeedExample
CoordinationChat rooms, multiplayer games, collaborative docs
Strong consistencyInventory, booking systems, turn-based games
Per-entity storageMulti-tenant SaaS, per-user data
Persistent connectionsWebSockets, real-time notifications
Scheduled work per entitySubscription renewals, game timeouts

Do NOT Use For

  • Stateless request handling (use plain Workers)
  • Maximum global distribution needs
  • High fan-out independent requests

Quick Reference

Wrangler Configuration

jsonc
// wrangler.jsonc{  "durable_objects": {    "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]  },  "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]}

Basic Durable Object Pattern

typescript
import { DurableObject } from "cloudflare:workers";
export interface Env {  MY_DO: DurableObjectNamespace<MyDurableObject>;}
export class MyDurableObject extends DurableObject<Env> {  constructor(ctx: DurableObjectState, env: Env) {    super(ctx, env);    ctx.blockConcurrencyWhile(async () => {      this.ctx.storage.sql.exec(`        CREATE TABLE IF NOT EXISTS items (          id INTEGER PRIMARY KEY AUTOINCREMENT,          data TEXT NOT NULL        )      `);    });  }
  async addItem(data: string): Promise<number> {    const result = this.ctx.storage.sql.exec<{ id: number }>(      "INSERT INTO items (data) VALUES (?) RETURNING id",      data    );    return result.one().id;  }}
export default {  async fetch(request: Request, env: Env): Promise<Response> {    const stub = env.MY_DO.getByName("my-instance");    const id = await stub.addItem("hello");    return Response.json({ id });  },};

Critical Rules

  1. Model around coordination atoms - One DO per chat room/game/user, not one global DO
  2. Use getByName() for deterministic routing - Same input = same DO instance
  3. Use SQLite storage - Configure new_sqlite_classes in migrations
  4. Initialize in constructor - Use blockConcurrencyWhile() for schema setup only
  5. Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03)
  6. Persist first, cache second - Always write to storage before updating in-memory state
  7. One alarm per DO - setAlarm() replaces any existing alarm

Anti-Patterns (NEVER)

  • Single global DO handling all requests (bottleneck)
  • Using blockConcurrencyWhile() on every request (kills throughput)
  • Storing critical state only in memory (lost on eviction/crash)
  • Using await between related storage writes (breaks atomicity)
  • Holding blockConcurrencyWhile() across fetch() or external I/O

Stub Creation

typescript
// Deterministic - preferred for most casesconst stub = env.MY_DO.getByName("room-123");
// From existing ID stringconst id = env.MY_DO.idFromString(storedIdString);const stub = env.MY_DO.get(id);
// New unique ID - store mapping externallyconst id = env.MY_DO.newUniqueId();const stub = env.MY_DO.get(id);

Storage Operations

typescript
// SQL (synchronous, recommended)this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();
// KV (async)await this.ctx.storage.put("key", value);const val = await this.ctx.storage.get<Type>("key");

Alarms

typescript
// Schedule (replaces existing)await this.ctx.storage.setAlarm(Date.now() + 60_000);
// Handlerasync alarm(): Promise<void> {  // Process scheduled work  // Optionally reschedule: await this.ctx.storage.setAlarm(...)}
// Cancelawait this.ctx.storage.deleteAlarm();

Testing

Read the testing reference before configuring a suite or writing Durable Object tests. It routes to current setup, APIs, and examples and identifies the behavior to cover.

來源與署名

來源:cloudflare/skills位於skills/durable-objects提交b052c32

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