Principle Experience First

作者 cursorccb5507cec15無授權條款10K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫今天更新

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

僅含說明Design & Creative
AI 產生的概覽

一套決策原則,用於在產品、使用者體驗與功能範圍的取捨中,優先考量使用者體驗而非實作便利性。

功能
這項技能提供一組簡短的決策規則,用來處理產品、使用者體驗與功能範圍的取捨。它引導代理優先考量使用者的愉悅感,而非實作上的便利性,要求每個功能與選項都有充分理由,寧可少而精也不要多而粗糙,先做原型再投入,並打磨轉場、對齊、間距、回饋與錯誤狀態等細節。它也廣義定義「使用者」,涵蓋終端使用者、取用函式庫或內部 API 的同事,以及後續的維護者,並要求從他們的角度說明影響。
適用情境
當出現產品、使用者體驗或功能範圍的取捨,需要在使用者體驗與實作便利性之間做選擇時使用。它也適用於決定要納入、刪減或打磨哪些功能,以及從使用者的角度說明某項決策的影響。
執行需求
不需要任何工具、套件、執行環境、憑證或網路存取。它僅為指示性內容,不附帶任何指令碼。

Experience First

When implementation convenience conflicts with user delight, choose delight.

  • Every feature, control, and option must be justified
  • Ship less, ship better (polished experience with three features beats rough one with ten)
  • Prototype before committing (design decisions are cheaper in throwaway HTML than production code)
  • Get the details right (transitions, alignment, spacing, feedback, error states)
  • Tighten the core loop (every feature should serve the central workflow or get out of the way)

The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective.

Foundations should serve the experience. Foundational thinking governs the sequence of work. This principle governs the target.

來源與署名

來源:cursor/plugins位於pstack/skills/principle-experience-first提交ccb5507

授權條款: 無授權條款

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架