Status Colors And Errors

dembrandt/dembrandt-skills/skills/status-colors-and-errors

作者 dembrandt20de5f225ea7cffe2a721ac18c1077a92769a013無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Few semantic colours, each meaning one thing, and errors with a way forward. Use when designing status indicators, validation, alerts or error states.

僅含說明Design & Creative
AI 產生的概覽

指導設計少量語意狀態顏色,以及可回復、可操作的錯誤狀態。

功能
這項技能為介面中的狀態顏色與錯誤狀態提供設計指引。它建議採用紅、橙、綠、藍這組最小調色盤,每種顏色只對應一種含義,並提醒不要重複使用或讓顏色承載過多含義。它也說明錯誤訊息的組成、回復動作、嚴重程度分級、破壞性操作的預防,並提供檢查清單與常見反模式。
適用情境
適用於為狀態指示、警示、快顯通知或驗證回饋挑選顏色時。也適合設計錯誤狀態、處理失敗的 API 呼叫,或為不可逆操作設計確認流程。
執行需求
不需要任何工具、套件或憑證;僅為說明性內容,不附帶指令碼。

Status Colours and Error Design

Keep the Colour Set Small

Every status colour added to a system is a cognitive burden on the user. They must learn what each colour means, remember it, and interpret it correctly under stress — which is exactly when errors occur.

The minimal set that covers almost everything:

ColourSemantic meaningAlways means
RedError / failure / destructiveSomething went wrong, or this action cannot be undone
Orange / AmberWarningSomething needs attention before proceeding
GreenSuccess / positiveAction completed, state is healthy
BlueInfo / neutral statusInformational, no action required

Rule: each colour maps to exactly one meaning across the entire product. If orange means "warning" in one component and "pending" in another, the system breaks down.

Every status tone must be visibly distinct from the others. If two tokens render alike, keep one. A second name for the same visible colour is not a second status: authors pick either, users read one state, and the name becomes a lie. Draft and pending states take neutral, not the warning tone.

When in doubt, cut the colour — neutral grey communicates status without semantic weight, and neutral is better than a misused semantic colour.

Orange Is Always a Warning

Orange (amber) carries a specific signal: pay attention, something may go wrong. Do not use it for:

  • Neutral states (use grey)
  • Progress or pending (use blue or a spinner)
  • Informational content (use blue)
  • Branding or decorative purposes inside status indicators

If orange appears in the UI, the user should immediately know it requires their attention.

Errors Should Be Recoverable

The worst error is one the user cannot recover from. Design every error state with a path forward.

Error message anatomy

Every error should answer three questions:

  1. What went wrong? — plain language, no error codes
  2. Why did it happen? — if useful and known
  3. What should the user do next? — specific, actionable
❌ "Error 500"❌ "Something went wrong"✓  "We couldn't save your changes. Check your connection and try again."✓  "This email is already in use. Sign in instead, or use a different email."

Recovery actions

  • Always provide a retry button for transient failures (network errors, timeouts)
  • For validation errors, point directly to the problematic field
  • For destructive actions that failed, reassure the user nothing was lost
  • For session expiry, redirect to login and return the user to where they were

Prevent Large Errors Before They Happen

The most damaging errors — data loss, irreversible actions, broken state — should be prevented at the design level, not handled after the fact.

  • Confirm before irreversible actions: "Delete this project and all 47 tasks? This cannot be undone."
  • Disable unavailable actions rather than letting users trigger them and hit an error
  • Autosave where possible so a browser crash or accidental close does not destroy work
  • Optimistic UI with rollback: show the success state immediately, silently retry on failure, surface an error only if the retry also fails

State the consequences before the user acts, not after. Fear comes from not knowing what a control will do. Make the outcome legible ahead of the action so the user commits with confidence:

  • Plain-language consequence text next to or inside the control: "This will email all 240 subscribers", "Publishing makes this visible to everyone".
  • Staged guidance for anything multi-step or heavy: break it into steps and tell the user what each one will do before they proceed, so the whole operation is predictable rather than a leap.
  • Reserve the strong interruptions (confirm dialogs, typed confirmation) for the genuinely dangerous cases above; for everyday actions, a quiet line of helper text is enough. The goal is the same — no surprises, so nothing feels scary.

Levels of Severity — Use Sparingly

Not every problem is equal. Match the visual weight of the feedback to the severity.

SeverityPatternWhen to use
Blocking errorFull-page error state or modalApp cannot continue, user must act
Inline errorRed text below a fieldForm field validation failure
Toast / snackbarTemporary notification, bottom of screenTransient failure the user should know about but can dismiss
Alert bannerPersistent bar at top of sectionOngoing issue affecting the current context
Empty stateIllustrated or descriptive empty screenNo data yet — use as an opportunity for guidance, not just a blank

Avoid showing multiple simultaneous error types at once — one clear message is more useful than three overlapping alerts.

Degree of Likeness Is One Hue, Never Red to Green

This is about amount, not state. Status still takes the semantic palette above, and a chart with a known convention keeps it (see [[data-display-and-selection]]). When a cell shows how alike two things are, or how much of something there is, shade it on one hue from near black (nothing in common) to the accent (the same). Red and yellow at the low end read as warnings and turn a page of differences into an error; green reads as a grade. A single hue reads as an amount, which is what the number is.

Review Checklist

  • Does the product use four or fewer semantic status colours?
  • Does each colour mean exactly one thing, used consistently everywhere?
  • Does every status tone render visibly different from every other, with look-alike tokens merged?
  • Is orange/amber reserved exclusively for warnings?
  • Does every error message state what went wrong and what to do next?
  • Do all transient errors (network, timeout) have a retry action?
  • Are irreversible destructive actions protected by a confirmation step?
  • Is autosave or draft recovery available for long-form or complex inputs?
  • Are multiple simultaneous error states avoided?
  • Is a similarity or magnitude scale drawn on one hue, with warning and success colours kept for state?

Common Anti-Patterns

Anti-patternProblemFix
"Something went wrong" with no actionUser is stuck with no path forwardAdd specific cause and a retry or contact link
Orange used for "pending" and "warning" simultaneouslyColour loses its meaningOrange = warning only; use blue or spinner for pending
Five or more status colours (red, orange, yellow, teal, purple…)User must learn and remember a complex legendCut to the minimum: red, orange, green, blue
Inline validation only on submitUser discovers all errors at onceValidate on blur (leaving a field) for immediate feedback
No confirmation on deleteUsers accidentally delete dataRequire explicit confirmation for all irreversible actions

來源與署名

來源:dembrandt/dembrandt-skills位於skills/status-colors-and-errors提交20de5f2

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