Webgpu Threejs Tsl

dgreenheck/webgpu-claude-skill/skills/webgpu-threejs-tsl

作者 dgreenheckaf2319bd01bb7cc881267a9ef42cafdaf5e9029d無授權條款1.2K 個星標收錄於 2026年10月9日更新於 2026年10月9日儲存庫6 個月前更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

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路徑大小類型
docs/compute-shaders.md15.3 KBtext/markdown
docs/core-concepts.md10.7 KBtext/markdown
docs/device-loss.md9 KBtext/markdown
docs/limits-and-features.md4.9 KBtext/markdown
docs/materials.md8.6 KBtext/markdown
docs/post-processing.md13 KBtext/markdown
docs/wgsl-integration.md6.4 KBtext/markdown
examples/basic-setup.js2.2 KBtext/plain
examples/custom-material.js4.2 KBtext/plain
examples/earth-shader.js8.4 KBtext/plain
examples/particle-system.js7.2 KBtext/plain
examples/post-processing.js5.1 KBtext/plain
REFERENCE.md8.8 KBtext/markdown
SKILL.md3.1 KBtext/markdown
templates/compute-shader.js9.3 KBtext/plain
templates/webgpu-project.js6.2 KBtext/plain

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