Swiftui Liquid Glass

作者 dimillian05ba982bfeb0無授權條款3.9K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫6 個月前更新

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

AI 產生的概覽

指導使用 iOS 26+ Liquid Glass API 實作、重構與審查 SwiftUI 功能。

功能
此技能提供在 SwiftUI 介面中採用 Apple Liquid Glass API 的說明與檢查清單。內容涵蓋審查現有功能、將元件重構為玻璃表面,以及建置新的玻璃風格介面,並就修飾符順序、容器、互動性與備援方案提供指引。它也包含審查與實作檢查清單、簡短的 Swift 程式碼片段,以及一份參考指南檔案。
適用情境
當需要在新 SwiftUI 介面中加入 Liquid Glass、將現有功能重構為 Liquid Glass,或審查 Liquid Glass 用法的正確性、效能與設計一致性時使用。它適用於 iOS 26+ 的 SwiftUI 開發,並要求遵循原生玻璃 API 與 Apple 設計指南。
執行需求
不隨附指令碼,僅為說明文件。它假定為針對 iOS 26 或更新版本的 SwiftUI 開發,並引用一份隨附的參考指南檔案。不需要憑證或網路存取。

SwiftUI Liquid Glass

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

  • Inspect where Liquid Glass should be used and where it should not.
  • Verify correct modifier order, shape usage, and container placement.
  • Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

  • Identify target components for glass treatment (surfaces, chips, buttons, cards).
  • Refactor to use GlassEffectContainer where multiple glass elements appear.
  • Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

  • Design the glass surfaces and interactions first (shape, prominence, grouping).
  • Add glass modifiers after layout/appearance modifiers.
  • Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

  • Prefer native Liquid Glass APIs over custom blurs.
  • Use GlassEffectContainer when multiple glass elements coexist.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() for elements that respond to touch/pointer.
  • Keep shapes consistent across related elements for a cohesive look.
  • Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

  • Availability: #available(iOS 26, *) present with fallback UI.
  • Composition: Multiple glass views wrapped in GlassEffectContainer.
  • Modifier order: glassEffect applied after layout/appearance modifiers.
  • Interactivity: interactive() only where user interaction exists.
  • Transitions: glassEffectID used with @Namespace for morphing.
  • Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

  • Define target elements and desired glass prominence.
  • Wrap grouped glass elements in GlassEffectContainer and tune spacing.
  • Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.
  • Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.
  • Add morphing transitions with glassEffectID when hierarchy changes.
  • Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

swift
if #available(iOS 26, *) {    Text("Hello")        .padding()        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))} else {    Text("Hello")        .padding()        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))}
swift
GlassEffectContainer(spacing: 24) {    HStack(spacing: 24) {        Image(systemName: "scribble.variable")            .frame(width: 72, height: 72)            .font(.system(size: 32))            .glassEffect()        Image(systemName: "eraser.fill")            .frame(width: 72, height: 72)            .font(.system(size: 32))            .glassEffect()    }}
swift
Button("Confirm") { }    .buttonStyle(.glassProminent)

Resources

  • Reference guide: references/liquid-glass.md
  • Prefer Apple docs for up-to-date API details.

來源與署名

來源:dimillian/skills位於swiftui-liquid-glass提交05ba982

授權條款: 無授權條款

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架