Activitykit

作者 dpearson26998d90fd121a26無授權條款1.1K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫2 個月前更新

Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets.

AI 產生的概覽

指導使用 ActivityKit 實作、審查與改進 iOS 即時活動與動態島體驗。

功能
此技能提供使用 ActivityKit 建置 iOS 即時活動與動態島呈現的說明與程式碼模式。內容涵蓋定義 ActivityAttributes 與 ContentState、請求/更新/結束生命週期、鎖定畫面版面、動態島的緊湊、最小與展開區域,以及透過 APNs 的推播更新。它也包含審查清單與常見錯誤指引,並在參考檔案中提供更多模式。
適用情境
適用於建立或審查即時更新的鎖定畫面或動態島小工具,例如外送追蹤、運動比分、行程狀態、健身計時器或媒體播放。也適用於處理 ActivityKit 生命週期、推播更新承載內容或推播啟動權杖的情境。
執行需求
無指令碼,僅為說明。假定處於 iOS 開發環境,需要 Xcode 與 ActivityKit 框架(iOS 16.1+,部分 API 需要 iOS 16.2+、17.2+、18+ 或 26+);遠端更新還需要設定 APNs 伺服器、推播憑證與網路存取。

ActivityKit

ActivityKit owns real-time, glanceable Live Activities displayed on the Lock Screen and Dynamic Island. Ordinary timeline widgets belong in widgetkit, and generic APNs setup belongs in push-notifications; ActivityKit owns the Live Activity lifecycle and payload contract. aps.content-state must decode into the exact ActivityAttributes.ContentState shape, including any coordinated custom date/range encoding. Modern ActivityContent lifecycle examples require iOS 16.2+ unless noted.

See references/activitykit-patterns.md [blocked] for complete code patterns including push payload formats, concurrent activities, state observation, and testing.

Contents

Workflow

1. Create a new Live Activity

  1. Verify the host app capability and NSSupportsLiveActivities = YES.
  2. Define ActivityAttributes.ContentState; encode and decode a representative fixture that matches the server payload contract.
  3. Create ActivityConfiguration and preview Lock Screen and Dynamic Island states, including stale and terminal content.
  4. Check ActivityAuthorizationInfo.areActivitiesEnabled, then request and observe the activity lifecycle.
  5. Exercise local update and every terminal end path.
  6. For remote updates, validate a complete reference payload before registering rotating update or push-to-start tokens with the server.

2. Review existing Live Activity code

Run through the Review Checklist at the end of this document.

ActivityAttributes Definition

Define both static data (immutable for the activity lifetime) and dynamic ContentState (changes with each update). Keep ContentState small because the entire struct is serialized on every update and push payload.

swift
import ActivityKit
struct DeliveryAttributes: ActivityAttributes {    // Static -- set once at activity creation, never changes    var orderNumber: Int    var restaurantName: String
    // Dynamic -- updated throughout the activity lifetime    struct ContentState: Codable, Hashable {        var driverName: String        var estimatedDeliveryTime: ClosedRange<Date>        var currentStep: DeliveryStep    }}
enum DeliveryStep: String, Codable, Hashable, CaseIterable {    case confirmed, preparing, pickedUp, delivering, delivered
    var icon: String {        switch self {        case .confirmed: "checkmark.circle"        case .preparing: "frying.pan"        case .pickedUp: "bag.fill"        case .delivering: "box.truck.fill"        case .delivered: "house.fill"        }    }}

Stale Date

Set staleDate on ActivityContent to tell the system when content becomes outdated. The system sets context.isStale to true after this date; show fallback UI (e.g., "Updating...") in your views.

swift
let content = ActivityContent(    state: state,    staleDate: Date().addingTimeInterval(300), // stale after 5 minutes    relevanceScore: 75)

Activity Lifecycle

Starting

Use Activity.request to create and display a Live Activity. Pass .token as the pushType to enable remote updates via APNs. The ActivityContent request shown here requires iOS 16.2+.

swift
let attributes = DeliveryAttributes(orderNumber: 42, restaurantName: "Pizza Place")let state = DeliveryAttributes.ContentState(    driverName: "Alex",    estimatedDeliveryTime: Date()...Date().addingTimeInterval(1800),    currentStep: .preparing)let content = ActivityContent(state: state, staleDate: nil, relevanceScore: 75)
do {    let activity = try Activity.request(        attributes: attributes,        content: content,        pushType: .token    )    print("Started activity: \(activity.id)")} catch {    print("Failed to start activity: \(error)")}

Updating

Update the dynamic content state from the app. Use AlertConfiguration to trigger a visible banner and sound alongside the update.

swift
let updatedState = DeliveryAttributes.ContentState(    driverName: "Alex",    estimatedDeliveryTime: Date()...Date().addingTimeInterval(600),    currentStep: .delivering)let updatedContent = ActivityContent(    state: updatedState,    staleDate: Date().addingTimeInterval(300),    relevanceScore: 90)
// Silent updateawait activity.update(updatedContent)
// Update with an alertawait activity.update(updatedContent, alertConfiguration: AlertConfiguration(    title: "Order Update",    body: "Your driver is nearby!",    sound: .default))

Ending

End the activity when the tracked event completes. Choose a dismissal policy to control how long the ended activity lingers on the Lock Screen.

swift
let finalState = DeliveryAttributes.ContentState(    driverName: "Alex",    estimatedDeliveryTime: Date()...Date(),    currentStep: .delivered)let finalContent = ActivityContent(state: finalState, staleDate: nil, relevanceScore: 0)
// System decides when to remove (up to 4 hours)await activity.end(finalContent, dismissalPolicy: .default)
// Remove immediatelyawait activity.end(finalContent, dismissalPolicy: .immediate)
// Remove after a specific time (max 4 hours from now)await activity.end(finalContent, dismissalPolicy: .after(Date().addingTimeInterval(3600)))

Always end activities on all terminal code paths -- success, user/app cancellation, sign-out/session stop, unrecoverable app error, and terminal server failure. If the server says the tracked event can no longer continue or be represented accurately, apply or send a final terminal state and end the activity instead of leaving stale progress visible. When reviewing duration claims, distinguish the active lifetime (up to 8 hours unless the app or user ends it sooner), system-ended Lock Screen presence (up to 4 additional hours, for 12 hours total from start), and app-ended .default dismissal linger (up to 4 hours after ending).

Lock Screen Presentation

The Lock Screen is the primary Live Activity display surface. Every device with iOS 16.1+ displays Live Activities here. Design this layout first, then adapt for Dynamic Island where available.

swift
struct DeliveryActivityWidget: Widget {    var body: some WidgetConfiguration {        ActivityConfiguration(for: DeliveryAttributes.self) { context in            VStack(alignment: .leading) {                Text(context.attributes.restaurantName).font(.headline)
                if context.isStale {                    Label("Updating...", systemImage: "arrow.trianglehead.2.clockwise")                        .foregroundStyle(.secondary)                } else {                    Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)                        .monospacedDigit()                }            }            .padding()        } dynamicIsland: { context in            DynamicIsland {                DynamicIslandExpandedRegion(.center) {                    Text(context.attributes.restaurantName).font(.headline)                }                DynamicIslandExpandedRegion(.trailing) {                    Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)                }            } compactLeading: {                Image(systemName: "box.truck.fill")            } compactTrailing: {                Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)            } minimal: {                Image(systemName: "box.truck.fill")            }        }    }}

Supplemental Activity Families

The Lock Screen presentation has limited vertical space. Avoid layouts taller than roughly 160 points. On iOS 18+, use supplementalActivityFamilies when you provide adaptive layouts beyond the default: .medium for iOS/macOS Live Activity sizing and .small for watchOS Live Activity sizing.

swift
ActivityConfiguration(for: DeliveryAttributes.self) { context in    // Lock Screen content} dynamicIsland: { context in    // Dynamic Island}.supplementalActivityFamilies([.medium, .small])

Dynamic Island

Dynamic Island presentations appear only on devices that include Dynamic Island. Design all three modes, but treat the Lock Screen as the primary surface since not all devices have a Dynamic Island.

Compact (Leading + Trailing)

Used when one Live Activity occupies Dynamic Island compact space. Space is extremely limited -- show only the most critical information.

RegionPurpose
compactLeadingIcon or tiny label identifying the activity
compactTrailingOne key value (timer, score, status)

Minimal

Shown when multiple Live Activities compete for space. Only one activity gets the minimal slot. Display a single icon or glyph.

Expanded Regions

Shown when the user long-presses the Dynamic Island.

RegionPosition
.leadingLeft of the TrueDepth camera; wraps below
.trailingRight of the TrueDepth camera; wraps below
.centerDirectly below the camera
.bottomBelow all other regions

Keyline Tint

Apply a subtle tint to the Dynamic Island border:

swift
DynamicIsland { /* expanded */ }    compactLeading: { /* ... */ }    compactTrailing: { /* ... */ }    minimal: { /* ... */ }    .keylineTint(.blue)

Push-to-Update

Push-to-update sends Live Activity updates through APNs, which is more efficient than polling from the app and works when the app is suspended, subject to APNs delivery, priority, budget, and throttling.

Setup

Pass .token as the pushType when starting the activity, then forward the per-activity update token to your server. Update tokens can rotate, so observe activity.pushTokenUpdates and re-register every emitted token:

swift
let activity = try Activity.request(    attributes: attributes,    content: content,    pushType: .token)
// Observe token changes -- tokens can rotateTask {    for await token in activity.pushTokenUpdates {        let tokenString = token.map { String(format: "%02x", $0) }.joined()        try await ServerAPI.shared.registerActivityToken(            tokenString, activityID: activity.id        )    }}

APNs Payload Format

Send an HTTP/2 POST to APNs with these headers and JSON body:

Required device-token HTTP headers:

  • apns-push-type: liveactivity
  • apns-topic: <bundle-id>.push-type.liveactivity
  • apns-priority: 5 (lower priority) or 10 (immediate, counts against budget)

The aps.alert payload controls visible alert/banner/sound behavior; priority alone does not create an alert.

Put timestamp, event, and the full content-state inside aps. Validate update, end, and push-to-start bodies against the complete examples in Push-to-Update Payloads [blocked], including the exact Codable date/range representation.

Push-to-Start

Start a Live Activity remotely without the app running (iOS 17.2+). Push-to-start tokens are ActivityKit-specific tokens from Activity<Attributes>.pushToStartTokenUpdates; they are distinct from ordinary app/device APNs tokens and per-activity update tokens:

swift
Task {    for await token in Activity<DeliveryAttributes>.pushToStartTokenUpdates {        let tokenString = token.map { String(format: "%02x", $0) }.joined()        try await ServerAPI.shared.registerPushToStartToken(tokenString)    }}

Frequent Push Updates

Add NSSupportsLiveActivitiesFrequentUpdates = YES to Info.plist to increase the system-managed push update budget. When cadence matters, check ActivityAuthorizationInfo.frequentPushesEnabled and observe frequentPushEnablementUpdates; Apple does not guarantee a fixed update rate.

Recent Additions

Scheduled Live Activities (iOS 26+)

Schedule a Live Activity to start at a future time. The system starts the activity automatically without the app being in the foreground. Use for events with known start times (sports games, flights, scheduled deliveries).

swift
let scheduledDate = Calendar.current.date(    from: DateComponents(year: 2026, month: 3, day: 15, hour: 19, minute: 0))!
let activity = try Activity.request(    attributes: attributes,    content: content,    pushType: .token,    style: .standard,    alertConfiguration: AlertConfiguration(        title: "Game Starting",        body: "The live score is ready.",        sound: .default    ),    start: scheduledDate)

ActivityStyle (iOS 18+ request parameter)

Use the iOS 18+ style: request parameter to choose persistence behavior. Use .standard for persistent Live Activities such as deliveries, rides, sports scores, timers, and flight/status boards. Use .transient only for a short-lived expanded Dynamic Island presentation; it can auto-end when the user locks the device, collapses or shrinks the expanded presentation, leaves the app, or does other work outside Dynamic Island.

swift
let activity = try Activity.request(    attributes: attributes,    content: content,    pushType: .token,    style: .standard)

Paired Mac & CarPlay (iOS 26+)

Live Activities can appear on a paired Mac and on the CarPlay Home Screen. No additional ActivityKit API is required, but validate compact layouts; buttons and toggles in Live Activities do not perform actions in CarPlay.

Channel-Based Push (iOS 18+)

Broadcast updates to many Live Activities at once with an APNs-created channel ID. Enable the broadcast capability outside Xcode, create the channel on the server, then subscribe with .channel(channelID). Channel pushes update or end Live Activities; they do not start them. Use apns-channel-id and expiration for channel pushes instead of the device-token apns-topic example above.

swift
let activity = try Activity.request(    attributes: attributes, content: content,    pushType: .channel(channelIDFromServer))

Common Mistakes

DON'T: Put too much content in the compact presentation -- it is tiny. DO: Show only the most critical info (icon + one value) in compact leading/trailing.

DON'T: Update Live Activities too frequently from the app (drains battery). DO: Use push-to-update for server-driven updates. Limit app-side updates to user actions.

DON'T: Forget to end the activity when the event reaches any terminal state. DO: End activities on success, cancellation, sign-out, unrecoverable errors, and terminal server failures. A leaked activity frustrates users.

DON'T: Assume every device has Dynamic Island. DO: Design for the Lock Screen as the primary surface; Dynamic Island is supplementary.

DON'T: Store sensitive information in ActivityAttributes (visible on Lock Screen). DO: Keep sensitive data in the app and show only safe-to-display summaries.

DON'T: Forget to handle stale dates. DO: Check context.isStale in views and show fallback UI ("Updating..." or similar).

DON'T: Ignore push token rotation. Tokens can change at any time. DO: Use activity.pushTokenUpdates async sequence and re-register on every emission.

DON'T: Forget the NSSupportsLiveActivities Info.plist key. DO: Add NSSupportsLiveActivities = YES to the host app's Info.plist (not the extension).

DON'T: Use the deprecated contentState-based API for request/update/end. DO: Use ActivityContent for all lifecycle calls.

DON'T: Fetch network data or location directly from Live Activity views. DO: Pre-compute display values in the app or server and pass them through ActivityKit updates or pushes.

Review Checklist

  • ActivityAttributes defines static properties and ContentState
  • NSSupportsLiveActivities = YES in host app Info.plist
  • Activity uses ActivityContent (not deprecated contentState API)
  • Activity ended in all terminal paths (success, error, cancellation, sign-out, terminal server failure)
  • ActivityKit lifecycle and Lock Screen/Dynamic Island Live Activity surfaces are separated from ordinary Home Screen/timeline widget work
  • Lock Screen layout, the primary Live Activity surface, handles context.isStale
  • Dynamic Island compact, expanded, and minimal implemented with Lock Screen fallback
  • Push update token forwarded to server via activity.pushTokenUpdates
  • Push-to-start token collected via Activity<Attributes>.pushToStartTokenUpdates
  • Push-to-start payload includes required alert
  • content-state JSON matches the actual ContentState Codable shape, including coordinated date/range encoding
  • Review distinguishes 8-hour active lifetime, 12-hour total system-ended Lock Screen presence, and 4-hour app-ended .default linger
  • ActivityAuthorizationInfo checked before starting
  • frequentPushesEnabled checked before assuming high-cadence pushes
  • ContentState kept small (serialized on every update)
  • iOS 18+ availability guarded for style:, .channel, and supplemental families
  • iOS 18+ style: choices are justified: .standard for persistent Live Activities, .transient only for short-lived expanded Dynamic Island presentations
  • ActivityKit push priority and aps.alert behavior are handled separately
  • Live Activity views avoid direct network/location work
  • Tested on device for push delivery and Dynamic Island behavior

References

  • See references/activitykit-patterns.md [blocked] for patterns and code examples

來源與署名

來源:dpearson2699/swift-ios-skills位於skills/activitykit提交8d90fd1

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