Attention Grabbers

dylantarre/animation-principles/skills/05-by-animation-type/attention-grabbers

作者 dylantarre83597134ba8f無授權條款99 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫9 個月前更新

Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.

僅含說明Design & Creative
AI 產生的概覽

運用迪士尼十二項動畫原則指導吸引目光的介面動畫,並提供時長表與 CSS 範例。

功能
這項技能為介面中吸引使用者目光的動態效果提供指引,例如通知徽章、新功能亮點、錯誤提示與促銷橫幅。它把迪士尼十二項動畫原則對應到注意力元素上,並提供時長建議、衰減規則,以及脈衝、發光、搖晃與響鈴的 CSS 關鍵影格範例。它也提出注意力預算,訂出限制數量、自動停止與關閉注意力動畫的規則。
適用情境
在加入或檢視用來吸引使用者目光的動態效果時使用,例如徽章、通知圓點、錯誤搖晃或促銷亮點。它也適合用來決定這類動畫的時長、循環次數與衰減行為。
執行需求
不需要指令碼或工具,僅為說明性指示。套用其中的 CSS 與 JavaScript 範例,需要支援 CSS 動畫與 Web Animations API 的介面環境。

Attention-Grabbing Animations

Apply Disney's 12 principles to focus-drawing motion.

Principle Application

Squash & Stretch: Pulsing scale draws attention. 1.0 → 1.1 → 1.0 cycle catches peripheral vision.

Anticipation: Brief pause before attention animation. Let it build then release.

Staging: Position attention elements where users will see them. Corner badges, inline highlights.

Straight Ahead vs Pose-to-Pose: Design attention states: rest, active/pulsing, acknowledged.

Follow Through & Overlapping: Badge pulses, then count updates. Stagger the attention signals.

Slow In/Slow Out: Ease in/out on pulses. Smooth oscillation is less jarring than sharp bounces.

Arcs: Shake animations follow arc patterns. Left-right with slight vertical oscillation.

Secondary Action: Pulse + glow + color shift for maximum attention (use sparingly).

Timing:

  • Single attention grab: 300-500ms
  • Repeating pulse: 2000-3000ms cycle
  • Urgent pulse: 1000-1500ms cycle
  • Decay: Stop after 3-5 cycles or 10 seconds

Exaggeration: This is where exaggeration shines. Scale to 1.2, bright colors, bold motion.

Solid Drawing: Attention elements must still feel part of the UI, not floating or detached.

Appeal: Attention should feel like helpful notification, not aggressive demand.

Timing Recommendations

Attention TypeDurationCyclesDecay
Badge Pulse300ms2-3Stop after animation
Notification Dot2000ms36 seconds total
New Feature500ms2Stay subtle
Error Shake400ms1None
Urgent Alert1000msinfiniteUntil dismissed
Promotional3000ms26 seconds

Implementation Patterns

css
/* Pulse attention */.badge-pulse {  animation: pulse 2000ms ease-in-out 3;}
@keyframes pulse {  0%, 100% { transform: scale(1); }  50% { transform: scale(1.15); }}
/* Subtle glow */.glow-attention {  animation: glow 2000ms ease-in-out 3;}
@keyframes glow {  0%, 100% { box-shadow: 0 0 0 0 rgba(59, 130, 246, 0); }  50% { box-shadow: 0 0 0 8px rgba(59, 130, 246, 0.3); }}
/* Error shake */.shake {  animation: shake 400ms ease-in-out;}
@keyframes shake {  0%, 100% { transform: translateX(0); }  20%, 60% { transform: translateX(-8px); }  40%, 80% { transform: translateX(8px); }}
/* Ring animation (notification) */.ring {  animation: ring 2500ms ease-in-out 2;}
@keyframes ring {  0%, 100% { transform: rotate(0); }  10%, 30% { transform: rotate(10deg); }  20%, 40% { transform: rotate(-10deg); }  50%, 100% { transform: rotate(0); }}

Attention Budget

javascript
// Auto-stop attention after timeoutconst attention = element.animate([  { transform: 'scale(1)' },  { transform: 'scale(1.15)' },  { transform: 'scale(1)' }], {  duration: 2000,  iterations: 3});
// Or with CSSsetTimeout(() => {  element.classList.remove('attention');}, 6000);

Key Rules

  1. Maximum 1 attention animation visible at a time
  2. Auto-stop after 3-5 cycles (10 seconds max)
  3. Provide way to permanently dismiss
  4. Never use for non-essential content
  5. prefers-reduced-motion: static indicator only, no animation
  6. Urgent animations must have audio/haptic alternative for accessibility

來源與署名

來源:dylantarre/animation-principles位於skills/05-by-animation-type/attention-grabbers提交8359713

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