Attention Management

dylantarre/animation-principles/skills/12-by-problem-type/attention-management

作者 dylantarre83597134ba8f無授權條款99 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫9 個月前更新

Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation

僅含說明Design & Creative
AI 產生的概覽

指導介面動畫與動效設計,讓視覺層級正確引導使用者注意力。

功能
此技能診斷介面中的注意力問題,例如裝飾元素搶走焦點、行動呼籲不夠突出,或資訊層級不清。它運用迪士尼動畫原則(如舞台調度、節奏、誇張、預期和吸引力),提供依原則分類的修正方式、快速修正清單、排查清單以及 CSS 動畫模式。產出的是關於動畫排序、錯開與弱化的指引和程式碼片段,而非成品檔案。
適用情境
當使用者錯過重要內容、先看向錯誤元素,或動畫破壞了預期視覺層級時使用。它適合用來檢視介面動效設計,讓行動呼籲或主要內容獲得更強強調。
執行需求
不需要指令碼或工具,僅為說明性指示。CSS 範例假定為網頁前端,但不需要任何套件、憑證或網路存取。

Attention Management

Direct user focus correctly using Disney's principles.

Problem Indicators

  • Users miss important content
  • Decorative elements steal focus
  • CTAs don't stand out
  • Users look at wrong things first
  • Information hierarchy is unclear

Diagnosis by Principle

Staging

Issue: Multiple elements compete for attention Fix: One thing moves at a time. Animate the most important element; keep others still.

Timing

Issue: Everything animates at same speed Fix: Primary content: faster animation. Secondary: slower or delayed. Speed implies importance.

Exaggeration

Issue: Uniform motion across hierarchy Fix: Important elements get more dramatic animation. Background elements get subtle motion.

Anticipation

Issue: No buildup directs eyes Fix: Use anticipation to guide attention. A small movement can draw eyes before the main action.

Appeal

Issue: Wrong elements are visually interesting Fix: Make important elements the most visually appealing. Animation should enhance hierarchy, not fight it.

Quick Fixes

  1. One animation at a time - Sequence, don't parallelize
  2. Stagger by importance - Most important animates first
  3. Reduce decorative motion - Background should be calm
  4. Increase CTA animation contrast - Stands out from surroundings
  5. Use motion to guide reading order - Top-to-bottom, left-to-right

Troubleshooting Checklist

  • What do users look at first? (Eye tracking or testing)
  • Does animation sequence match importance hierarchy?
  • Are decorative animations subtle enough?
  • Does primary CTA have strongest motion?
  • Count simultaneous animations (should be 1-2)
  • Test: Hide animation—does hierarchy still work?
  • Is motion guiding or distracting?
  • Does stillness create emphasis where needed?

Code Pattern

css
/* Stagger by importance */.hero-title {  animation: fadeInUp 400ms ease-out;}
.hero-subtitle {  animation: fadeInUp 400ms ease-out 100ms backwards;}
.hero-cta {  animation: fadeInUp 400ms ease-out 200ms backwards,             pulse 2s ease-in-out 1s infinite;}
/* De-emphasize background */.background-element {  animation: subtleDrift 20s linear infinite;  opacity: 0.3;}

Hierarchy Through Motion

PriorityAnimation Style
PrimaryFast, prominent, potentially looping
SecondaryMedium speed, one-time
TertiarySlow, subtle, or static
BackgroundVery slow or no animation

來源與署名

來源:dylantarre/animation-principles位於skills/12-by-problem-type/attention-management提交8359713

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