Figma Prototyping

dylantarre/animation-principles/skills/09-by-tool-framework/figma-prototyping

作者 dylantarre83597134ba8f無授權條款99 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫9 個月前更新

Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate

僅含說明Design & Creative
AI 產生的概覽

指導在 Figma 原型中使用 Smart Animate 實作迪士尼 12 項動畫原則。

功能
此技能提供在 Figma 原型中套用全部 12 項迪士尼動畫原則的逐步說明。內容涵蓋影格設定、Smart Animate 連接、緩動與時間選擇、元件變體以及互動設定。它產出的是指引,而非檔案或指令碼。
適用情境
適用於製作或調整 Figma 動畫原型與 Smart Animate 轉場時。適合想將經典動畫原則套用於介面微互動與畫面轉場的設計師。
執行需求
需要具備原型與 Smart Animate 功能的 Figma。不需要指令碼、套件或憑證。

Figma Prototyping Animation Principles

Implement all 12 Disney animation principles using Figma's prototyping and Smart Animate features.

1. Squash and Stretch

  1. Create two frames: normal and squashed states
  2. Scale element: width: 120%, height: 80%
  3. Connect with Smart Animate
  4. Use "Ease In and Out" timing
Frame 1: Circle 100x100Frame 2: Circle 120x80 (squashed)Interaction: Smart Animate, 150ms

2. Anticipation

Create 3 frames:

  1. Idle - Starting position
  2. Anticipate - Wind-up (move opposite to action)
  3. Action - Main movement

Connect: Idle → Anticipate (100ms) → Action (After Delay)

3. Staging

Techniques:

  • Use lower opacity on background elements (60-80%)
  • Apply blur effect to non-focus areas
  • Scale up the hero element
  • Use drop shadows for depth hierarchy

4. Straight Ahead / Pose to Pose

Pose to Pose in Figma:

  1. Design key frames as separate screens
  2. Connect with Smart Animate
  3. Figma interpolates between states

Create: Pose A → Pose B → Pose C frames

5. Follow Through and Overlapping Action

  1. Create component variants for each element
  2. Stagger the state changes across frames
  3. Hair/cloth changes 1-2 frames after body
Frame 1: Body at A, Hair at AFrame 2: Body at B, Hair at A (delayed)Frame 3: Body at B, Hair at B

6. Slow In and Slow Out

Figma easing options:

  • Ease In - Starts slow, ends fast
  • Ease Out - Starts fast, ends slow
  • Ease In and Out - Slow at both ends (most natural)
  • Custom Bezier - Fine-tune curve

Default recommendation: Ease Out for most UI interactions.

7. Arc

  1. Create multiple frames along arc path
  2. Position element at key points on the curve
  3. Use 3+ frames for smooth arc
  4. Smart Animate interpolates the path

Or use component rotation with transform origin offset.

8. Secondary Action

Layer interactions:

  1. Primary: Button scales on tap
  2. Secondary: Icon rotates, shadow expands
On Click:  - Button → Scale 1.1, Smart Animate, 150ms  - Icon → Rotate 15°, Smart Animate, 100ms (starts simultaneously)

9. Timing

DurationUse Case
100msMicro-interactions, button feedback
200msStandard transitions
300msPage transitions, modals
400-500msComplex reveals
800ms+Dramatic, attention-getting

10. Exaggeration

Push beyond subtle:

  • Scale hover: 1.1x instead of 1.02x
  • Rotation: 15° instead of 5°
  • Movement: 20px instead of 8px
  • Use "Spring" easing for overshoot effect

11. Solid Drawing

Create depth with:

  • Consistent perspective across frames
  • Shadow direction consistency
  • Layered elements with proper z-order
  • 3D transforms (rotation with perspective)

12. Appeal

Design principles:

  • Rounded corners (friendly)
  • Consistent spacing
  • Smooth color transitions
  • Satisfying interaction feedback
  • Clear visual hierarchy

Smart Animate Setup

  1. Name layers identically across frames
  2. Use components for consistent naming
  3. Match layer hierarchy for best results
  4. Set transform origin before animating

Interaction Settings

Trigger: On Click / While Hovering / After DelayAction: Navigate To / Smart AnimateAnimation: Smart AnimateEasing: Ease OutDuration: 200ms

Component Variants for States

Create variants:

  • State=Default
  • State=Hover
  • State=Active
  • State=Disabled

Use "Change To" interaction with Smart Animate between variants.

Pro Tips

  1. Use "While Hovering" for reversible animations
  2. After Delay chains create sequences
  3. Overflow: Hidden on frames clips animations
  4. Interactive Components for reusable micro-interactions
  5. Preview with Present mode (Play button)

來源與署名

來源:dylantarre/animation-principles位於skills/09-by-tool-framework/figma-prototyping提交8359713

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