Universal Industry

dylantarre/animation-principles/skills/08-by-industry/universal-industry

作者 dylantarre83597134ba8f無授權條款99 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫9 個月前更新

Use when designing animations for any industry or when industry-specific guidelines do not apply

僅含說明Design & Creative
AI 產生的概覽

提供將迪士尼十二項動畫原則作為可調預設值、適用於各產業介面動效設計的指引。

功能
此技能提供一份參考,用迪士尼十二項原則設計介面動畫,每項原則包含預設做法、調整依據與通用規則。它也提供常見互動的通用時長預設值,以及依品牌個性與使用者情境調整的架構。產出的是指引,而非檔案或程式碼。
適用情境
在為任何產業設計動畫,或沒有適用的產業專屬規範時使用。它用於選擇動效預設值,並依品牌個性與使用者情境進行校準。
執行需求
不需要任何工具、套件、執行環境、憑證或網路存取。它僅為說明性內容,不附帶指令碼。

Universal Animation Principles

Apply Disney's 12 principles as flexible foundations that adapt to any industry context with sensible defaults.

The 12 Principles Applied

1. Squash & Stretch

  • Default: Subtle compression on interactive elements
  • Adjust By: Brand personality (playful = more, serious = less)
  • Universal Rule: Never distort data or important content

2. Anticipation

  • Default: Brief pause before significant actions
  • Adjust By: Action importance (bigger action = more anticipation)
  • Universal Rule: Always signal before irreversible actions

3. Staging

  • Default: Primary action takes visual focus
  • Adjust By: Content hierarchy and user goals
  • Universal Rule: One main focus per screen state

4. Straight Ahead & Pose to Pose

  • Default: Pose to pose for UI, straight ahead for data
  • Adjust By: Content type and interaction pattern
  • Universal Rule: Match approach to content predictability

5. Follow Through & Overlapping Action

  • Default: Related elements animate in sequence
  • Adjust By: Visual complexity and element relationships
  • Universal Rule: Primary element completes before secondary

6. Slow In & Slow Out

  • Default: ease-in-out for most transitions
  • Adjust By: UI context (entrances = ease-out, exits = ease-in)
  • Universal Rule: Never use linear for UI motion

7. Arc

  • Default: Subtle curves for natural movement
  • Adjust By: Interface formality (casual = more arc)
  • Universal Rule: Straight lines for data, curves for character

8. Secondary Action

  • Default: One supporting animation per primary action
  • Adjust By: Moment importance and brand expression
  • Universal Rule: Secondary never overshadows primary

9. Timing

  • Default: 200-300ms for standard interactions
  • Adjust By: Industry pace and user expectations
  • Universal Rule: Faster for frequent, slower for significant

10. Exaggeration

  • Default: Subtle, 10-20% beyond literal
  • Adjust By: Brand personality and context appropriateness
  • Universal Rule: Exaggerate successes, minimize failures

11. Solid Drawing

  • Default: Consistent visual language throughout
  • Adjust By: Platform conventions and brand guidelines
  • Universal Rule: Maintain perspective and proportions

12. Appeal

  • Default: Clean, refined motion that feels intentional
  • Adjust By: Target audience and brand personality
  • Universal Rule: Animation should never feel accidental

Universal Timing Defaults

ActionDurationEasing
Micro-interaction100-150msease-out
Standard Transition200-300msease-in-out
Complex Animation300-500msease-in-out
Emphasis Moment400-600mscustom
Page Transition300-400msease-in-out

Adaptation Framework

By Brand Personality

  • Professional: Reduce squash/stretch, minimize exaggeration
  • Playful: Increase bounce, add secondary actions
  • Premium: Slower timing, refined easing curves
  • Energetic: Faster timing, more dynamic motion

By User Context

  • Working: Minimize animation, maximize efficiency
  • Browsing: Enhance discovery with motion
  • Celebrating: Amplify positive moments
  • Learning: Support comprehension with motion

Key Principle

Start with sensible defaults, then calibrate based on industry expectations, brand personality, and user context. When in doubt, err toward subtlety and efficiency.

來源與署名

來源:dylantarre/animation-principles位於skills/08-by-industry/universal-industry提交8359713

授權條款: 無授權條款

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架