Harden

educlopez/ui-craft/.codex/skills/harden

作者 educlopezceecc8e1fb0c2befda73da996435900d6dd0c1ac無授權條款375 個星標收錄於 2026年10月9日更新於 2026年10月9日儲存庫5 週前更新

Production-readiness pass — audits and implements the full non-happy-path matrix: loading skeletons, empty states, error messages, partial data, i18n, offline, permissions, and first-run guidance. Use when preparing a surface for production or when the user says "it crashes on empty data" / "there's no loading state" / "harden this". Invoke when the user asks for harden on their UI, or mentions 'harden' alongside design / UI / frontend work.

AI 產生的概覽

稽核並修正介面的非正常路徑狀態——載入、空狀態、錯誤、部分資料、國際化、離線、權限與首次使用引導。

功能
這是一個僅含指示的技能,對使用者介面執行上線前的完備性檢查。它檢查九項橫向要點(載入、空狀態、錯誤、部分資料、長內容、國際化、離線/緩慢、權限、零狀態到首次使用),並逐項標記為已具備、部分具備或缺少。接著它辨識畫面原型,回報該原型的涵蓋項目,並修改程式碼以補齊缺少的部分。輸出包含加固矩陣與涵蓋情況兩部分,之後是審查表格和仍存風險清單。
適用情境
適用於為上線準備介面,或使用者回報空資料時當掉、缺少載入狀態等症狀時。也用於在提及設計、介面或前端工作的同時要求加固的情境。
執行需求
僅含指示,不附帶指令碼。它預期 ui-craft 技能可用,並引用此處未包含的參考檔案(無障礙、文案、動效)。可選用 MCP 連線呼叫 ux_coverage;沒有時改用參考檔案。它會修改目標專案中的程式碼。
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Harden the UI at $ARGUMENTS for production. Load the ui-craft skill.

Coverage matrix — check every key surface:

  1. Loading — skeletons match the final layout (no CLS on resolve), shown after ~200ms to avoid flash on fast responses. Never a generic centered spinner when a skeleton is possible.
  2. Empty — purposeful: one line explaining why it's empty + one clear primary action. Illustration optional, CTA mandatory.
  3. Error — inline, actionable. "Save failed. Try again / Copy error / Contact support" — never just "Something went wrong." Surface the what and the next step.
  4. Partial data — — (em dash) for missing metrics, never N/A or null or 0 when the value is truly unknown.
  5. Long content — truncation with title tooltip, text-overflow: ellipsis, container queries for constrained regions. Test with a 120-character name.
  6. i18n — no hardcoded strings, ~1.3× text expansion slack for German, narrower glyphs for CJK, RTL flip consideration for icons with direction.
  7. Offline / slow — optimistic UI with reconciliation on failure; skeleton persists past timeout with a "still loading…" affordance.
  8. Permission — what happens when the user lacks access: disabled vs hidden. Always surface a "why" (tooltip, inline helper) when disabled.
  9. Zero-state → first-run — inline hints beat 5-step tours. Guide within the surface, not over it.

Knob-agnostic — correctness is not tunable. Run the full matrix regardless of CRAFT_LEVEL / MOTION_INTENSITY / VISUAL_DENSITY.

Then run the archetype's coverage parts. The nine items above are cross-cutting; they do not know what kind of screen this is. Name the archetype (data table, settings, search, detail view, first-run, billing, pricing, docs page, checkout, onboarding, destructive confirm, invite/share) and pull its parts:

  • MCP connected → call ux_coverage with the archetype. It returns that archetype's parts and the reporting contract.
  • No MCP → read the matching section of references/coverage.md.
  • No archetype matches → skip this step and say so in one line. Coverage is deliberately partial; an unlisted surface is not a failure.

Each part carries what present looks like, the ui-craft rule for building it, and what the user loses without it. Report the cost, not just the absence — "no export" is a status, "the user expects the 24 rows on screen and receives 10,000" is the reason it matters.

References to read: references/accessibility.md (keyboard + screen reader paths), references/copy.md (error and empty-state voice), references/motion.md Rendering Performance section (skeleton motion + reduced-motion).

Output: two sections, reported side by side and never combined.

  1. Hardening matrix — the 9 items above, each marked present / partial / missing.
  2. Coverage — the archetype's parts, each marked present / partial / missing / not-needed / unknown. not-needed requires a stated reason; if you cannot say why it does not apply here, it is missing. unknown says whether more input would settle it.

No score, no count, no percentage on either section. "7 of 9" makes not-needed read as a failure and turns a hardening pass into a grade. Coverage never gates: it reports, and the build still ships.

Then edit the code to fix what's missing. Print the Review Format table showing fixes. End with a "still at risk" list for anything you couldn't safely auto-fix (requires backend, requires design decision, requires translation files).

Next step: /finalize — the pre-ship gate (rung 3).

來源與署名

來源:educlopez/ui-craft位於.codex/skills/harden提交ceecc8e

授權條款: 無授權條款

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架