Level Design

作者 gamedev-skillsd4b0e35550c5無授權條款1.3K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫11 天前更新

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.

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references/pacing-and-flow.md4.4 KBtext/markdown
SKILL.md6.9 KBtext/markdown

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來源:gamedev-skills/awesome-gamedev-agent-skills位於skills/disciplines/level-design提交d4b0e35

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