Animation Principles

iart-ai/motion-design-skills/skills/animation-principles

作者 iart-ai3c129f769d90無授權條款58 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫3 個月前更新

This skill should be used when the user asks to "make this animation feel natural", "fix motion that feels stiff/floaty/cheap", "my animation looks robotic", "choose an easing curve", "how do I use the Graph Editor", "add overshoot or bounce", "Easy Ease isn't enough", "make snappy motion", "pick a duration for this transition", "stagger a list animation", "sync animation to a beat", or "review motion for good timing". It is the tech-agnostic foundation for deciding how something should move.

僅含說明Design & Creative
  1. 3c129f769d90目前提交 3c129f7發布於 2026年10月8日

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來源:iart-ai/motion-design-skills位於skills/animation-principles提交3c129f7

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