Lottie Animation

iart-ai/web-animation-skills/skills/lottie-animation

作者 iart-aib6dba3eb7597無授權條款34 個星標收錄於 2026年10月9日更新於 2026年10月8日儲存庫3 個月前更新

This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.

AI 產生的概覽

整合、控制、換膚並匯出用於網頁、iOS、Android 與 React Native 的 Lottie 向量動畫。

功能
此技能說明如何將 Lottie 動畫(Bodymovin JSON 或壓縮的 .lottie 檔案)整合到網頁、iOS、Android 與 React Native 應用程式。內容涵蓋使用 dotLottie-web 或 lottie-web 的執行階段設定、播放控制(播放、暫停、速度、跳格、片段)、捲動與互動驅動的播放,以及執行階段主題切換或重新上色。它也提供 After Effects 到 Bodymovin 的匯出檢查清單,以及一套驗證流程,產出附跳格測試工具的獨立 HTML 示範,用來對指定影格截圖。
適用情境
當需要把設計師的 After Effects 動畫交付到網頁或行動裝置、加入循環插畫、導引頁或空狀態動畫、動態圖示時使用。也適合捲動驅動或滑鼠移入/點擊驅動的向量播放、依品牌在執行階段重新上色,以及將 AE 動畫匯出為 Lottie。
執行需求
需要 Lottie 執行階段,例如 @lottiefiles/dotlottie-web、dotlottie-react、lottie-web、lottie-ios、lottie-android 或 lottie-react-native,以及 .lottie 或 .json 動畫檔案。獨立 HTML 交付物從 CDN 載入執行階段,因此需要網路存取;驗證使用 Playwright 等無頭瀏覽器工具。文件提到 scripts/ 中有用於凍結影格與產生聯絡表的封裝輔助指令碼,但此技能被描述為僅含指示。

Lottie Animation

The bridge from After Effects to product: vector animation shipped as JSON (or zipped .lottie), tiny and resolution-independent, played by a runtime on web, iOS, Android, and React Native. This skill covers integrating, controlling, and exporting Lottie.

When to use

  • Ship a designer's AE animation to web/iOS/Android/React Native
  • Looping illustrations, onboarding, empty states, animated icons
  • Scroll-driven or interaction-driven vector playback (hover, click, cursor)
  • Runtime theming/recoloring instead of re-exporting per brand

Formats: .json vs .lottie

  • .json — the raw Bodymovin output. Human-readable, larger.
  • .lottie — a zipped container (often 60–80% smaller) that can bundle multiple animations, images, and theming. Preferred for shipping. Player: @lottiefiles/dotlottie-web (modern, canvas + WASM) supersedes the older lottie-web.

Prefer the dotLottie runtime for new work; use lottie-web only for legacy .json + SVG renderer needs.

Core workflow (web, dotLottie)

bash
npm i @lottiefiles/dotlottie-web        # vanillanpm i @lottiefiles/dotlottie-react      # React wrapper

Vanilla:

js
import { DotLottie } from "@lottiefiles/dotlottie-web";
const dotLottie = new DotLottie({  canvas: document.querySelector("#lottie"),  // a <canvas> element  src: "/hero.lottie",                         // or .json  loop: true,  autoplay: true,  // speed: 1, mode: "forward" | "reverse" | "bounce", renderConfig: { autoResize: true }});

React:

jsx
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
function Hero() {  return <DotLottieReact src="/hero.lottie" loop autoplay style={{ width: 320 }} />;}

Capture the instance to control it:

jsx
const [dl, setDl] = useState(null);<DotLottieReact src="/icon.lottie" dotLottieRefCallback={setDl} />;// dl?.play(); dl?.pause(); dl?.setSpeed(2);

Playback control

js
dotLottie.play();dotLottie.pause();dotLottie.stop();dotLottie.setSpeed(1.5);dotLottie.setMode("bounce");        // forward | reverse | bounce | reverse-bouncedotLottie.setFrame(42);             // jump to a framedotLottie.setSegment(30, 90);       // constrain playback to a frame range (e.g. a "loading" loop)

Events drive sequencing and UI:

js
dotLottie.addEventListener("load", () => { /* totalFrames now available */ });dotLottie.addEventListener("complete", () => { /* non-looping playback finished */ });dotLottie.addEventListener("frame", ({ currentFrame }) => { /* per-frame */ });

State-machine style (e.g. button that plays "checked" segment then idles): play a segment, listen for complete, then setSegment to the idle loop.

Scroll-driven Lottie (no GSAP needed)

Map scroll progress (0–1) to a frame. Pause autoplay and drive frames yourself.

js
const dotLottie = new DotLottie({ canvas, src: "/scroll.lottie", autoplay: false });let total = 0;dotLottie.addEventListener("load", () => { total = dotLottie.totalFrames; });
window.addEventListener("scroll", () => {  const el = canvas.closest(".scrolly");  const rect = el.getBoundingClientRect();  const p = clamp(-rect.top / (rect.height - window.innerHeight), 0, 1); // 0..1 through the section  dotLottie.setFrame(p * (total - 1));}, { passive: true });
const clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));

For richer interaction (hover-to-play, click toggles, cursor-follow) without writing the wiring, use @lottiefiles/lottie-interactivity, which maps scroll, hover, click, play, and cursor modes to frame ranges declaratively.

Runtime theming / recoloring

Two paths:

  • dotLottie themes: a .lottie can embed named color themes; switch with dotLottie.setTheme("dark") / loadTheme(...). Authored in LottieFiles tooling — no re-export to recolor.
  • Manual color override: load the JSON, walk layers[].shapes[] and patch c.k color arrays (normalized 0–1 RGBA), then init the player with the modified object. Brittle (depends on layer structure) — prefer themes or CSS-driven SVG-renderer (lottie-web rendererSettings) when you must restyle by class.

Mobile runtimes (parity)

  • iOS — lottie-ios (LottieAnimationView): .play(), .currentProgress, .play(fromFrame:toFrame:).
  • Android — lottie-android (LottieAnimationView / Compose LottieAnimation): setMinAndMaxFrame, progress.
  • React Native — lottie-react-native (<LottieView source={...} progress={anim} />, drive progress with Animated).

The same .lottie/.json plays across all; segments and progress concepts match the web API.

Optimization

  • Ship .lottie (zipped) over raw .json; lazy-load offscreen players and pause when not visible (IntersectionObserver → play/pause).
  • Prefer the canvas/WASM dotLottie renderer for many simultaneous animations; SVG renderer (lottie-web) is fine for one crisp icon but costs more DOM for complex files.
  • Keep AE comps small: fewer layers/keyframes, no large embedded rasters; flatten precomps where possible. File size tracks keyframe and path complexity, not duration.
  • Recolor at runtime (themes) instead of exporting a file per brand/theme.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained Lottie demo (looping illustration, animated icon, empty state) the deliverable is one HTML file that opens directly in a browser — the dotLottie/lottie-web runtime from CDN, a <canvas>, and your .lottie/.json (a relative file or a data URL). No build step. One file is the right tier for shipping a player; don't reach for a bundler.

Output contract:

  • One .html file: the runtime via CDN (@lottiefiles/dotlottie-web), the canvas, and autoplay:false so the frame is yours to drive.
  • Include the seek harness so any frame can be frozen for a screenshot.

Seek harness — freeze an exact frame. ?t=N jumps to a frame and holds it so a screenshot lands on a still, deterministic frame. Lottie's playhead is in frames, so stop on the frame directly:

html
<script>  const dl = new DotLottie({ canvas, src: "/icon.lottie", autoplay: false });  dl.addEventListener("load", () => {    const t = new URLSearchParams(location.search).get("t");    if (t !== null) dl.setFrame(parseFloat(t));      // freeze on frame N (lottie-web: anim.goToAndStop(N, true))    else dl.play();    console.log("totalFrames", dl.totalFrames);       // read for end-frame    window.__ready = true;  });</script>

Verify loop — render → freeze → screenshot → check: open the file at first / mid / last frame (?t=0, ?t=<total/2>, ?t=<total-1>; read totalFrames from the console), screenshot each, and check fidelity (colors/theme correct, segment loops where intended) plus artifacts (canvas blurry from missing autoResize/DPR, clipped composition, FOUC before the file loads, jank). Any headless tool works:

bash
npx playwright screenshot --wait-for-timeout=600 "file://$PWD/lottie.html?t=42" frame-mid.png

Before you finish:

  1. Opens standalone — no console errors, CDN runtime and the .lottie/.json load.
  2. ?t=N (setFrame/goToAndStop) freezes the correct, deterministic frame.
  3. Screenshotted at first / mid / last frame — matches the brief, sharp, no clipping.
  4. prefers-reduced-motion honored — don't autoplay a loop; show a static frame or offer a play control.
  5. Easing is intentional — playback speed/segment chosen on purpose, motion baked in AE reads as designed.

Quick reference

GoalCall
Play a rangesetSegment(start, end)
Jump to framesetFrame(n)
Reverse / bounce`setMode("reverse"
Scroll-driveautoplay:false + setFrame(p*totalFrames)
Theme swapsetTheme("dark")
Know lengthtotalFrames after load event
Declarative interactivity@lottiefiles/lottie-interactivity

Reference files

  • references/integration-and-export.md — full dotLottie-web + React setup and event/segment control, lottie-interactivity mode configs, scroll/cursor patterns, runtime theming details, and the complete After Effects → Bodymovin export checklist with the list of unsupported AE features and how to work around them.

來源與署名

來源:iart-ai/web-animation-skills位於skills/lottie-animation提交b6dba3e

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