Game Developer

作者 jeffallan1be15d8064f8MIT11K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫5 天前更新

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

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路徑大小類型
references/ecs-patterns.md10.1 KBtext/markdown
references/multiplayer-networking.md12.4 KBtext/markdown
references/performance-optimization.md10 KBtext/markdown
references/unity-patterns.md6.3 KBtext/markdown
references/unreal-cpp.md8.6 KBtext/markdown
SKILL.md5.8 KBtext/markdown

來源與署名

來源:jeffallan/claude-skills位於skills/game-developer提交1be15d8

授權條款: MIT

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