Worldbuilding

jwynia/agent-skills/skills/creative/fiction/worldbuilding/worldbuilding

作者 jwyniae02ec7e226a6MIT168 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫7 個月前更新

Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

僅含說明Writing & Content
AI 產生的概覽

診斷虛構設定中的世界級問題,並提出針對性的修正建議。

功能
這是一個診斷型技能,用來找出虛構世界中的薄弱之處,例如設定像佈景板、機構像是被設計出來而非演化而來、經濟體系說不通,以及非人物種看起來只是披著外衣的人類。它把世界劃分為 W1 到 W7.5 等狀態,逐一列出症狀與建議的介入方式,並提供後果串聯分析,以及針對科技、機構、經濟與信仰體系的診斷問題。它也列出常見反模式及其修正方法,並說明何時該深入、何時保持淺描。
適用情境
當設定顯得單薄或缺乏說服力,當科技或魔法沒有明顯改變社會,當機構、經濟、文化或信仰體系缺乏深度,或當非人物種感覺只是披著外衣的人類時使用。它不適用於以角色為核心或情節結構類的問題,也不用於從零開始生成世界。
執行需求
無需腳本或特殊工具;這是純指令型技能,適用於任何虛構類型,並說明可與 story-sense 技能搭配進行分流。

Worldbuilding: Diagnostic Skill

Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.

When to Use This Skill

Use this skill when:

  • Setting feels like a painted backdrop
  • Technology/magic hasn't transformed society
  • Institutions feel designed rather than evolved
  • Economy doesn't make sense
  • Cultures lack depth

Do NOT use this skill when:

  • Story problems are character-focused (use character-arc)
  • Plot structure issues (use scene-sequencing)
  • Need to generate worlds from scratch (use systemic-worldbuilding)

Core Principle

Worlds fail when they feel designed rather than evolved.

Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot.

The World States

W1: Backdrop World

Symptoms: Setting exists but has no independent logic Interventions: systemic-worldbuilding (trace consequences)

W2: World Without Consequences

Symptoms: Technology/magic exists but hasn't transformed society Interventions: Consequence Cascade Analysis

W3: Institutions Without History

Symptoms: Organizations feel designed last week Interventions: Organic Institutional Design

W4: Economy Doesn't Make Sense

Symptoms: Trade exists without supply chains; prices arbitrary Interventions: economic-systems

W5: Belief Systems Are Shallow

Symptoms: Religion is flavor without theological depth Interventions: belief-systems

W6: Culture Without Depth

Symptoms: Traditions feel random; surface-level aesthetic Interventions: memetic-depth

W7: Flat Non-Humans

Symptoms: Aliens/species are humans in costume Interventions: conlang, alien-sensory frameworks

W7.5: Language Feels Generic

Symptoms: Names sound like English; no linguistic texture Interventions: conlang, language-evolution

Consequence Cascade

Apply to any major speculative element:

Initial Element├── 1st Order: Direct practical effects│   ├── Who gains immediate advantage?│   ├── What becomes obsolete?│   └── Technical limitations?├── 2nd Order: Systemic adaptations│   ├── How do economic structures adapt?│   ├── How do power structures respond?│   └── What resistance movements arise?└── 3rd Order: Cultural evolution    ├── What new language emerges?    ├── What ethical questions arise?    └── What becomes normalized?

Key Diagnostic Questions

For Technology/Magic

  • What's your initial divergence from our world?
  • Who gains power? What becomes obsolete?
  • How would the powerful try to control this?

For Institutions

  • When was this organization founded?
  • What crises has it survived?
  • What are its internal contradictions?

For Economics

  • What's the fundamental scarcity?
  • How is value determined?
  • What's the underground economy?

For Belief Systems

  • What explains existence?
  • How do beliefs affect daily decisions?
  • What are the schisms and debates?

Common Anti-Patterns

The Monoculture

One unified culture for entire planets/species. Fix: Add regional variation, class differences, schisms.

The Convenient Technology

Technology exists when plot needs it. Fix: Trace consequence cascade.

The Static History

World unchanged for centuries. Fix: Add recent disruptions, reforms in progress.

The Evil Empire

Antagonist nation uniformly evil. Fix: Add internal debates, ordinary people.

The Rubber Forehead Alien

Non-humans with minor cosmetic differences. Fix: Start with biology, trace to cognition, trace to culture.

Depth vs Breadth

Go Deep When:

  • Element is central to plot
  • Element will be examined closely
  • Element creates ongoing conflict

Stay Shallow When:

  • Element is background detail
  • POV character wouldn't know depth
  • Mystery is more interesting

Related Skills

  • systemic-worldbuilding - Build worlds from initial divergence
  • belief-systems - Deep theological design
  • economic-systems - Economic logic
  • governance-systems - Political structures
  • conlang - Language design
  • settlement-design - Cities and geography

來源與署名

來源:jwynia/agent-skills位於skills/creative/fiction/worldbuilding/worldbuilding提交e02ec7e

授權條款: MIT

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