Nba

LilMGenius/paperthin/skills/coil/nba

作者 LilMGenius7d5dc6235990230e45a24a25c527d81701da5458無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Read the live cycle state and return the single highest-leverage next best action, not a menu. Use when a project is between phases, the author asks what to do next, too many valid threads are open, or the work needs re-entry into frame, build, drive, re0-memo, hate, re0-work, or ship.

AI 產生的概覽

讀取專案目前的週期狀態,回傳一個最高槓桿的下一步行動,而不是一份選項清單。

功能
此技能會檢視專案週期的目前狀態,包括計畫關卡、反模式筆記、優先順序筆記、最近的 git 或檔案變更、QA 證據以及目前的工作流程階段。它會將專案定位到某個階段,診斷停滯原因,並回傳一個建議行動,說明目前位置、為何現在做以及完成標準。它僅供讀取,只提出建議而不執行。
適用情境
適用於專案處於階段之間、作者詢問下一步該做什麼、同時開啟過多有效線索,或工作需要重新進入某個階段時。適合需要單一果斷行動而非選項清單的停滯週期。
執行需求
無需指令碼或特殊工具;需要讀取專案狀態,例如計畫關卡、筆記、最近的 git 或檔案變更以及 QA 證據。

Find the next best action from state, not from vibes.

Goal

nba is the manual re-entry point for a stalled cycle. It reads the current state and returns one action: the cheapest move that clears the binding constraint. It does not execute the action and it does not offer a menu, because a menu recreates the paralysis it exists to resolve.

Workflow

  1. Read the live cycle state: plan gates, re0-memo anti-patterns, priority notes, recent git/file changes, QA evidence, and the current workflow phase.
  2. Locate the project in the cycle: FRAME, BUILD, DRIVE, RE0-MEMO, HATE, RE0-WORK, BUILD AGAIN, or SHIP.
  3. Diagnose the blank-out cause: too many open threads, lost thread, unnamed blocker, closed-loop fatigue, avoidance of the hard step, or a phase that is already done.
  4. Return one action: the cheapest move that clears the most. It may name the right skill for the human to fire, the external input needed, the first nail to test, or the phase transition that is already due.
  5. Frame it as: where you are, next best action, why now, and done when.

Rules

  • One action, not a checklist.
  • State-grounded, never generic. Cite the gate, doc, evidence, or file state that drives the pick.
  • Return the avoided move, not the easy busywork.
  • If no outside truth is entering, the next action is external input, not another internal lap.
  • If the gate is already met, the action is to move phase or ship, not add another surface.
  • Read-only on the project. nba recommends; it does not execute.
  • Do not auto-invoke user-only skills. Tell the human when one is the next move.

Verification

Before finishing:

  1. The recommendation cites the state it read.
  2. There is exactly one next action.
  3. The action has a clear "done when" observable.
  4. A reader can tell why this action beats the other visible options.

來源與署名

來源:LilMGenius/paperthin位於skills/coil/nba提交7d5dc62

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