Game Design Core

omer-metin/skills-for-antigravity/skills/game-design-core

作者 omer-metine8dcf4e87379無授權條款162 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫8 個月前更新

The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.

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references/patterns.md21.7 KBtext/markdown
references/sharp_edges.md18.6 KBtext/markdown
references/validations.md10.9 KBtext/markdown
SKILL.md2.9 KBtext/markdown

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