Pixijs Accessibility

作者 pixijs83760c6f5346MIT346 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫7 天前更新

Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.

AI 產生的概覽

指導如何透過 AccessibilitySystem 為 PixiJS v8 應用程式加入螢幕閱讀器與鍵盤導覽支援。

功能
說明如何啟用 PixiJS 的 AccessibilitySystem,該系統會在可存取的容器上建立不可見的 shadow DOM 覆蓋層,讓輔助技術能探索並啟用這些容器。文件介紹各容器屬性,例如 accessible、accessibleTitle、accessibleHint、accessibleText、accessibleType、tabIndex 與 accessibleChildren,以及頁籤順序規則和以程式方式啟用或停用。內容也列出常見錯誤,包括缺少標題、滑鼠移動造成停用,以及自訂建置中未匯入擴充功能。
適用情境
適用於為 PixiJS v8 應用程式加入無障礙、ARIA 標籤、螢幕閱讀器支援或鍵盤 Tab 導覽的情境。也可用來排查無障礙覆蓋層未出現或頁籤順序被忽略的問題。
執行需求
需要 PixiJS v8 專案;AccessibilitySystem 依賴主執行緒,無法在 Web Worker 中使用。未包含指令碼或憑證,僅為說明文件。

Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.

Quick Start

ts
const button = new Sprite(await Assets.load("button.png"));button.accessible = true;button.accessibleTitle = "Play game";button.accessibleHint = "Starts a new game session";button.eventMode = "static";button.tabIndex = 0;app.stage.addChild(button);
app.renderer.accessibility.setAccessibilityEnabled(true);
button.on("pointertap", () => startGame());

Related skills: pixijs-events (pointer/tap handlers), pixijs-scene-dom-container (HTML elements on canvas), pixijs-application (init options).

Key points:

  • By default the system activates only after the user presses Tab. Set enabledByDefault: true in Application init for immediate activation.
  • On mobile, the system creates a hidden touch hook; screen-reader focus activates accessibility for the whole session.
  • The AccessibilitySystem requires the main thread; it is not available in a Web Worker.

Core Patterns

Container accessible properties

ts
import { Container, Sprite } from "pixi.js";
const container = new Container();container.accessible = true;container.accessibleTitle = "Navigation menu";container.accessibleHint = "Contains links to other pages";container.eventMode = "static"; // required for custom tabIndex to applycontainer.tabIndex = 0;container.accessibleType = "div"; // defaults to 'button'
const sprite = new Sprite();sprite.accessible = true;sprite.accessibleTitle = "Close dialog";sprite.accessibleText = "X"; // text content of the shadow divsprite.eventMode = "static";sprite.tabIndex = 1;

Available properties on any Container:

  • accessible (boolean) - enables the accessible overlay div
  • accessibleTitle (string) - sets the title attribute on the shadow div
  • accessibleHint (string) - sets the aria-label attribute
  • accessibleText (string) - sets inner text content of the shadow div
  • accessibleType (string) - HTML tag for the shadow element, defaults to 'button'
  • tabIndex (number) - tab order for keyboard navigation (only applied when interactive is true / eventMode is 'static' or 'dynamic')
  • accessibleChildren (boolean, default true) - when false, prevents child containers from being accessible
  • accessiblePointerEvents (string) - CSS pointer-events value on the shadow div

Custom tab order

Give each accessible container a tabIndex to control the order assistive tech walks through them. Higher numbers come later; equal numbers fall back to scene-graph order.

ts
menuButton.accessible = true;menuButton.eventMode = "static";menuButton.tabIndex = 1;
playButton.accessible = true;playButton.eventMode = "static";playButton.tabIndex = 2;
settingsButton.accessible = true;settingsButton.eventMode = "static";settingsButton.tabIndex = 3;

tabIndex is only forwarded to the shadow div when the container is interactive (eventMode is 'static' or 'dynamic'). Without that, the system clamps the div's tabIndex back to 0, and the order you set is ignored.

Programmatic control

ts
import { Application } from "pixi.js";
const app = new Application();await app.init({ width: 800, height: 600 });
// Enable accessibility at runtimeapp.renderer.accessibility.setAccessibilityEnabled(true);
// Check current stateconsole.log(app.renderer.accessibility.isActive);console.log(app.renderer.accessibility.isMobileAccessibility);
// Full init options:await app.init({  accessibilityOptions: {    enabledByDefault: true, // activate immediately (default: false)    debug: true, // makes overlay divs visible (default: false)    activateOnTab: true, // Tab key activates system (default: true)    deactivateOnMouseMove: false, // stay active when mouse moves (default: true)  },});

The system can also be configured via static defaults before creating the Application:

ts
import { AccessibilitySystem, Application } from "pixi.js";
AccessibilitySystem.defaultOptions.enabledByDefault = true;AccessibilitySystem.defaultOptions.deactivateOnMouseMove = false;
const app = new Application();await app.init();

Handling accessible interactions

ts
import { Sprite } from "pixi.js";
const button = new Sprite();button.eventMode = "static";button.accessible = true;button.accessibleTitle = "Submit form";button.tabIndex = 0;
// Screen readers trigger click/tap events through the shadow DOM elementbutton.on("pointertap", () => {  submitForm();});

When accessibility is active and a user activates a shadow div (via Enter/Space key or screen reader action), the system dispatches click, pointertap, and tap FederatedEvents to the corresponding container. Focus on the shadow div dispatches mouseover, and focus-out dispatches mouseout. Both eventMode and accessible should be set for full keyboard + pointer support.

Common Mistakes

[MEDIUM] Expecting accessibility to be active without Tab key press

The AccessibilitySystem does not create its DOM overlay until the user presses Tab (or, on mobile, focuses the touch hook). If your application needs accessibility immediately:

ts
const app = new Application();await app.init({  accessibilityOptions: {    enabledByDefault: true,  },});

Or at runtime:

ts
app.renderer.accessibility.setAccessibilityEnabled(true);

Without one of these, automated accessibility testing tools will not find the overlay elements.

[MEDIUM] Setting accessible without accessibleTitle

Wrong:

ts
const sprite = new Sprite();sprite.accessible = true;// no title or hint set

Correct:

ts
const sprite = new Sprite();sprite.accessible = true;sprite.accessibleTitle = "Play button";sprite.accessibleHint = "Click to start the game";

A container with accessible = true but no accessibleTitle or accessibleHint gets a fallback title of "container {tabIndex}". Screen readers will announce this generic label with no useful context. Always provide at least accessibleTitle.

[MEDIUM] Accessibility deactivates when moving mouse

By default, deactivateOnMouseMove is true. Any mouse movement after Tab-activation will deactivate the overlay. This is by design (assumes keyboard-only users don't use a mouse), but it makes testing with a mouse frustrating.

ts
await app.init({  accessibilityOptions: {    deactivateOnMouseMove: false,  },});

[MEDIUM] Not importing accessibility extension in custom builds

When using skipExtensionImports: true for a custom build, the accessibility extension is not automatically registered. You must import it explicitly:

ts
import "pixi.js/accessibility";import { Application } from "pixi.js";
const app = new Application();await app.init({ skipExtensionImports: true });

Without this import, app.renderer.accessibility will be undefined and no shadow DOM layer will be created.

API Reference

來源與署名

來源:pixijs/pixijs-skills位於skills/pixijs-accessibility提交83760c6

授權條款: MIT

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

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