Ue Editor Tools

quodsoler/unreal-engine-skills/skills/ue-editor-tools

作者 quodsolerf3742d7b688690810df369802b90430324e380b9無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use when the user mentions 'IDetailCustomization', 'IPropertyTypeCustomization', 'CustomizeDetails', 'RegisterCustomClassLayout', 'IDetailLayoutBuilder', 'AddCustomRow', 'IPropertyHandle', 'UToolMenus', 'ExtendMenu', 'FToolMenuEntry', 'UEditorUtilityWidget', 'Blutility', 'UAssetActionUtility', 'UEditorSubsystem', 'UEdMode', 'UAssetDefinition', 'UFactory', 'FScopedTransaction', or 'editor module'. For Slate fundamentals, see ue-ui-umg-slate; for Build.cs wiring, see ue-module-build-system.

僅公開檔案列表。將技能安裝到工作區後即可檢視檔案內容。

路徑大小類型
references/detail-customization-patterns.md23 KBtext/markdown
references/editor-module-setup.md24 KBtext/markdown
SKILL.md32.1 KBtext/markdown

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來源:quodsoler/unreal-engine-skills位於skills/ue-editor-tools提交f3742d7

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