Ue Procedural Generation

quodsoler/unreal-engine-skills/skills/ue-procedural-generation

作者 quodsolerf3742d7b688690810df369802b90430324e380b9無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Use when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. Also use when the user mentions 'PCG', 'UPCGComponent', 'UPCGSettings', 'IPCGElement', 'UPCGBasePointData', 'surface sampler', 'static mesh spawner', 'runtime generation', 'CreateMeshSection', 'UProceduralMeshComponent', 'UDynamicMeshComponent', 'Geometry Script', 'AddInstance', 'HISM', 'spline mesh', 'PerlinNoise', 'FRandomStream', 'scatter foliage' or 'marching cubes'. For collision on generated geometry, see ue-physics-collision; for instance materials, see ue-materials-rendering; for background work, see ue-async-threading.

僅公開檔案列表。將技能安裝到工作區後即可檢視檔案內容。

路徑大小類型
references/pcg-node-reference.md27 KBtext/markdown
references/procedural-mesh-patterns.md38 KBtext/markdown
SKILL.md30.2 KBtext/markdown

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來源:quodsoler/unreal-engine-skills位於skills/ue-procedural-generation提交f3742d7

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