Remotion Interactivity

作者 remotion-dev32b241b97f4e無授權條款收錄於 2026年10月8日更新於 2026年10月8日

Structure Remotion markup for interactivity

AI 產生的概覽

指導如何撰寫 Remotion 標記,讓 Remotion Studio 能將元件變成可互動、可編輯。

功能
這個技能說明如何組織 Remotion JSX,讓 Remotion Studio 能把元素辨識為可互動:可點選、拖放、縮放與旋轉,並可編輯樣式、關鍵影格與緩動。內容涵蓋帶 schema 的互動元件、連接式合成、每個可編輯項目獨立的 JSX 節點、內嵌樣式與 interpolate() 動畫、可編輯的 SVG 路徑,以及內嵌的合成中繼資料。它產出的是指引與程式碼模式,而不是檔案或指令碼。
適用情境
在撰寫或重構 Remotion 影片程式碼,並希望 Studio 的時間軸與屬性編輯能作用於場景、卡片、標題、路徑與合成時使用。當標記過於複雜,導致 Studio 中的數值變灰、無法互動時也適用。
執行需求
需要 Remotion 專案與 remotion 套件;若要進行路徑插值與路徑關鍵影格,還需要 @remotion/paths。不附指令碼,僅為說明性內容。

By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:

  • Allowing items to be selected by clicking on them
  • Allowing drag+drop, resizing and rotation
  • Editing the CSS styles
  • Making keyframes and easing values editable

If the markup is too complex for the Studio to make it interactive, then the values become grayed out.

Prefer interactive components with their own timelines

Use Interactive.withSchema({wrapInSequence: true}) for custom scenes, cards, titles, and other visual components whose props should be editable per instance. Expose meaningful content and appearance controls in an InteractivitySchema. Keep decorative implementation details inside the component.

The component must accept style and forward it to one visual root. Keep a shared root when transforms, cropping, or opacity should affect all its layers. Flatten redundant inner wrappers when their styles can move onto an existing element without changing layout or animation.

tsx
import type React from 'react';import {Interactive, type InteractivitySchema} from 'remotion';
type LowerThirdProps = {  readonly children: string;  readonly accentColor: string;  readonly style?: React.CSSProperties;};
const LowerThirdInner: React.FC<LowerThirdProps> = ({  children,  accentColor,  style,}) => {  return (    <Interactive.Div      style={{        position: 'absolute',        left: 80,        bottom: 80,        display: 'flex',        alignItems: 'center',        gap: 20,        backgroundColor: 'white',        borderRadius: 16,        padding: '20px 32px',        color: 'black',        fontFamily: 'Helvetica, Arial, sans-serif',        fontSize: 48,        fontWeight: 600,        ...style,      }}    >      <div        style={{          width: 8,          alignSelf: 'stretch',          borderRadius: 4,          backgroundColor: accentColor,        }}      />      {children}    </Interactive.Div>  );};
const lowerThirdSchema = {  children: {type: 'text-content', default: '', description: 'Text'},  accentColor: {    type: 'color',    default: '#0b84f3',    description: 'Accent color',  },} as const satisfies InteractivitySchema;
export const LowerThird = Interactive.withSchema({  Component: LowerThirdInner,  componentName: '<LowerThird>',  schema: lowerThirdSchema,  wrapInSequence: true,});

Forwarding the injected style inside the component is required; keep editable styles inline at the component's call site.

Choose schema fields

Each key in the schema is a prop that Studio can read and edit at the call site. Props that are not in the schema still work, but are not editable in Studio. Keys may use dot notation, such as style.color.

TypeUse forKeyframable
text-contentText, such as a titleNo
numberNumbers, with optional min, max, step, integerYes
booleanOn/off switchesYes (hold)
colorCSS color stringsYes
enumA choice between variants, each with its own nested schemaOpt-in (hold)
arrayLists of numbers, colors, enums and moreNo
assetMedia sources, with optional assetTypeNo
font-familyCSS font familyNo
font-weightFont weightYes
translate, scale, rotation-css, rotation-degrees, transform-originTransformsYes
uv-coordinateA normalized [x, y] point on the elementYes
svg-pathSVG path dataYes
remotion-captionsCaption[] dataNo
hiddenA value kept out of the controls—

Every field needs a default and should have a description, which Studio shows as the label. Set keyframable: false to show a static control.

Expose content and per-instance appearance, such as the text and an accent color. Do not add fields for style.translate, style.scale, style.rotate, style.transformOrigin and style.opacity: wrapInSequence: true already adds them.

To make CSS properties of the root editable per instance, spread the built-in schema fragments:

tsx
const cardSchema = {  ...Interactive.textSchema, // style.color, style.fontSize, style.fontWeight, ...  ...Interactive.backgroundSchema, // style.backgroundColor  ...Interactive.borderRadiusSchema, // style.borderRadius, ...} as const satisfies InteractivitySchema;

Also available: Interactive.borderSchema, and Interactive.captionsSchema for components that accept captions. See InteractivitySchema for all options.

Register reusable components as connected compositions

Register substantial scenes and reusable components with their own layers or animation as standalone compositions. Studio calls these connected compositions: they can be opened in their own timeline while sharing the same component implementation with the parent video.

Define required styles and load fonts inside the component so it works without its parent. See parent independence.

Register the same exported component reference that the parent renders. For the example above, use component={LowerThird}, not LowerThirdInner or an inline wrapper. With wrapInSequence: true, no extra <Sequence> is needed for the connection.

tsx
import {Composition} from 'remotion';import {LowerThird} from './LowerThird';
export const RemotionRoot = () => (  <Composition    id="LowerThird"    component={LowerThird}    width={1280}    height={720}    fps={30}    durationInFrames={30}    defaultProps={{      children: 'Jane Doe, Product Designer',      accentColor: '#0b84f3',    }}  />);

Choose a unique ID, representative inline defaults, and dimensions, fps, and duration suitable for previewing the component. Registration defaults do not automatically copy props from a parent instance. See connected compositions for registration and extraction details.

Put timing directly on the component

Avoid a separate <Sequence> around one component that already accepts timing props. Built-in interactive components and custom components made with wrapInSequence: true can receive name, from, durationInFrames, trimBefore, playbackRate, and premountFor directly.

tsx
<LowerThird  name="Lower third"  from={30}  durationInFrames={90}  accentColor="#0b84f3">  Jane Doe, Product Designer</LowerThird>

When removing a redundant sequence, move its timing and name to the child. Preserve any existing child timing; do not overwrite or double-apply offsets. A useCurrentFrame() call inside the component reads its local frame, while a style expression at the call site still uses the caller's frame. Preserve that distinction when moving animation styles.

Keep a <Sequence> when it provides shared timing for multiple siblings, overrides dimensions for useVideoConfig(), or wraps a component that does not handle timing. Keep <Series.Sequence> for consecutive layout and <TransitionSeries.Sequence> for transitions; direct from props do not replace those behaviors.

Give every independently editable item its own JSX node

The Studio edits the JSX source node that created an item. If multiple runtime items come from the same JSX node, they share one source-editing target.

For every composition registration, clip, scene, layer or sequence that should be editable on its own, write a separate JSX node and keep its editable props on that node. This applies to <Composition>, <Still>, built-in media components, <Sequence>, <Series.Sequence>, <TransitionSeries.Sequence> and custom components.

For example, author an editable timeline like this:

tsx
<Series>  <Series.Sequence name="Introduction" durationInFrames={90}>    <Introduction />  </Series.Sequence>  <Series.Sequence name="Demo" durationInFrames={150}>    <Demo />  </Series.Sequence></Series>

A .map() or another programmatic loop would create multiple runtime items from one JSX source node. That is appropriate for repeated output that is intentionally controlled as one template, such as visualization bars or particles. It is not appropriate when the instances need independent IDs or names, props, metadata, timing, ordering, deletion or duplication in the Studio.

Make an HTML element interactive using Interactive

Every HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:

tsx
<Interactive.Div  name="Greeting card"  style={{fontSize: 80, padding: 24}}>  Hello</Interactive.Div>

This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.

Prefer inline text

If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.

tsx
// 👍 Fixed copy stays editable<Interactive.Div name="Title">  Remotion Best Practices</Interactive.Div>

Use a prop or variable only when the text is dynamic or reused.

Give interactive elements a descriptive name

Add a name prop to elements to make them easily identifyable. Avoid computed names, hardcode them.

tsx
<>  <Interactive.Div name="Hero title" style={{fontSize: 80}}>    Launch day  </Interactive.Div>  <Img name="Avatar" src="https://remotion.media/image.jpeg" />  <Video name="Background" src="https://remotion.media/video.mp4" />  <Interactive.Div name="Title">    Launch day  </Interactive.Div></>

Keep all CSS styles inline

The best way is to just pass a plain object to style - no referring to constants, no object spreading, no math.

tsx
<Interactive.Div  style={{    fontSize: 80,    color: 'red',  }}>  Hello World!</Interactive.Div>
tsx
const baseStyle = useMemo(() => {  return {    fontSize: 12 // ❌ Non-inline styles are not supported  }}, []);
<Interactive.Div  style={{    ...baseStyle, // ❌ Spreading is not supported    color: RED, // ❌ Referring to constants is not supported    scale: frame * 10 // ❌ Math is not supported  }}>  Hello World!</Interactive.Div>

Animate using interpolate()

Write animations as inline interpolate() calls on the property that changes.
The output range, easing, extrapolation and output property should use hardcoded values.

The input range may additionally use durationInFrames, fps, width and height destructured directly from useVideoConfig(). Bare identifiers such as durationInFrames, multiplication with a number such as 2 * fps or fps * 2, and subtraction of a number such as durationInFrames - 1 are supported.

tsx
const {fps, durationInFrames} = useVideoConfig();
// 👍 Inline values can be standardized and keyframed<Interactive.Div  name="Product card"  style={{    color: 'white',    fontSize: 80,    scale: interpolate(frame, [0, fps], [0, 1], {      easing: Easing.spring({damping: 200}),      output: 'perceptual-scale',      extrapolateLeft: 'clamp',      extrapolateRight: 'clamp'    }),    rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], {      easing: Easing.spring({damping: 200}),      extrapolateLeft: 'clamp',      extrapolateRight: 'clamp'    }),    translate: interpolate(      frame,      [durationInFrames - 30, durationInFrames],      ['0px 0px', '0px 120px'],      {        easing: Easing.spring({damping: 200}),        output: 'perceptual-scale',        extrapolateLeft: 'clamp',        extrapolateRight: 'clamp'      }    ),  }}/>
tsx
const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup
<Interactive.Div  name="Product card"  style={{    translate: translateY, // ❌ Only inline interpolate() calls are supported,    rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants    scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the `frame` variable.  }}/>

Keep SVG paths editable with Interactive.Path

Use <Interactive.Path> from remotion instead of <path> inside an SVG to make the path visually editable.

Install @remotion/paths for path interpolation and Studio path keyframes:

sh
bunx remotion add @remotion/paths

If the geometry is meant to be static, put the path string directly in the d prop. Do not extract it into a constant.

tsx
import {Interactive} from 'remotion';
<Interactive.Svg width={300} height={300} viewBox="0 0 300 300">  <Interactive.Path    name="Triangle"    d="M 40 40 L 260 40 L 150 260 Z"    fill="#0b84f3"  /></Interactive.Svg>

Morph paths using inline interpolatePaths()

Use interpolatePaths() from @remotion/paths directly in d.
It accepts a frame, an input range, an equally sized array of path strings, and options for easing, extrapolation, and posterization. Keep the output paths, ranges, and options inline, following the same input-range rules as interpolate() above.
Do not use interpolatePath() API or extract the interpolated result into a variable when the path keyframes should remain editable in Studio.

tsx
import {interpolatePaths} from '@remotion/paths';import {Easing, Interactive, useCurrentFrame} from 'remotion';
export const MorphingPath = () => {  const frame = useCurrentFrame();
  return (    <Interactive.Svg width={300} height={300} viewBox="0 0 300 300">      <Interactive.Path        name="Morphing triangle"        d={interpolatePaths(          frame,          [0, 30, 60],          [            'M 40 40 L 260 40 L 150 260 Z',            'M 40 150 L 150 40 L 260 150 Z',            'M 40 260 L 150 40 L 260 260 Z',          ],          {            easing: Easing.bezier(0.42, 0, 0.58, 1),            extrapolateLeft: 'clamp',            extrapolateRight: 'clamp',          },        )}        fill="#0b84f3"      />    </Interactive.Svg>  );};

Studio can edit the path at the current frame, add or move keyframes, and adjust their easing.
Use strokeDasharray and strokeDashoffset to evolve paths.

Use scale, translate, rotate CSS properties

Avoid the transform CSS property.
If possible, use scale, rotate and translate instead because only they are interactively editable.

Keep composition metadata inline

When scaffolding a composition, use a JSX string literal for id, keep width, height, fps, durationInFrames and defaultProps inline and make no type assertions.

The Props editor can save visual edits back to your code when defaultProps is an inline object literal on <Composition> or <Still>.

tsx
// 👍 Static values are in <Composition>, dynamic values are in calculateMetadata()const calculateMetadata = useMemo(async () => {  const dimensions = await getDimensions(); // just an example  return {width: dimensions.width, height: dimensions.height};});
<Composition  id="my-video"  component={MyComponent}  durationInFrames={150}  fps={30}  calculateMetadata={calculateMetadata}  defaultProps={{title: 'Hello', color: '#0b84ff'}}/>
tsx
const defaultProps = {title: 'Hello', color: '#0b84ff'}; // ❌ Don't extract defaultProps, must be inlineconst calculateMetadata = useMemo(() => {  // ❌ Unnecessary because no calculation is being done,  return {durationInFrames: 150, fps: 30, width: 1920, height: 1080};});
<Composition  id="my-video"  component={MyComponent}  calculateMetadata={calculateMetadata}  defaultProps={{    title: 'Hello',  } as Props} // ❌ Don't have type assertions, instead type MyComponent correctly/>

Use only calculateMetadata() for the part of the metadata that is dynamic.

Effects should be inline too

Keep effect arrays and parameters inline so their shape and keyframes remain editable. See Inline effects for examples.

Making your own component interactive

To make a custom userland component interactive, use: Make a component interactive

Video editing

If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.

來源與署名

來源:remotion-dev/skills位於skills/remotion-interactivity提交32b241b

授權條款: 無授權條款

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架