Roblox Building

TabooHarmony/roblox-brain/skills/gameplay/roblox-building

作者 TabooHarmony38826be57ee37bcf023e9c2b85681bea3909281c無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.

AI 產生的概覽

指導透過 MCP 或 Luau 建構 Roblox 幾何、地圖與道具,包含比例、空間與驗收規則。

功能
此技能提供使用 MCP 建構模式或獨立 Luau 建構 Roblox 幾何、地圖、道具與生成資產的說明。內容涵蓋資產選擇與來源檢查、玩家比例尺寸、吸附與樞軸等空間放置規則,以及道具和地圖的驗收標準。它也列出應避免的反模式,並指向更完整的參考文件。
適用情境
適用於建構或驗證 Roblox 幾何、道具、地圖或空間引導內容的情境。適合涉及 MCP 建構模式、Luau 建構或 Roblox Studio 中資產插入決策的工作流程。
執行需求
此技能不附帶指令碼,僅為說明文件。它涉及 Roblox Studio、MCP 工具、Luau 與一份隨附的參考檔案,並假定可存取 Roblox 專案資產與 Toolbox 內容。

Roblox Building

When to Load

Load for geometry, props, maps, and spatial onboarding via MCP or Luau.

Quick Reference

MCP Build Mode

  1. Inspect Studio, Workspace, and existing assets.
  2. Name the root, origin, dimensions, and assets.
  3. Build in phases; read back each batch.
  4. Verify the tree, view, and traversal.

Asset Choice

  • Search project assets and Toolbox before generating. Check type, creator, price, scripts, and fit.
  • Before paid or cross-owner insertion, disclose creator, ID, price, and rights. Inspect scripts and dependencies; remove unneeded code and test in scene. See roblox-security.
  • MCP: generate_procedural_model, generate_mesh, generate_material.
  • Studio Assistant previews models, restyles textures, and segments imported meshes. These aren't confirmed MCP tools; see full reference.
  • Check mesh bounds, collision, PBR, and quality levels.
  • Use permitted images; wait for jobs to finish.
  • EditableImage/EditableMesh have permission and memory limits.
  • Use native Parts/CSG when reuse or generation is unsuitable.

Player Scale

Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+

Spatial Rules

  • Name dimensions; offset sub-parts from anchor CFrames, not guessed world coordinates.
  • Snap to 0.125/0.25/0.5 studs.
  • Build complex CSG near origin, then PivotTo the destination.
  • Set anchoring, collision, shadows, color, and material explicitly.

Acceptance

Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, asset provenance. Map: root/origin, zones, landmarks, spawns/return paths, path widths, traversal, and bounds checks excluding Baseplate/Terrain/SpawnLocation. Evidence: readback, a view when supported, and playtest results.

Anti-Patterns

Guessing coordinates | unanchored or duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback

Details: references/full.md covers maps, validation, and assets.

來源與署名

來源:TabooHarmony/roblox-brain位於skills/gameplay/roblox-building提交38826be

授權條款: 無授權條款

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