Roblox Monetization

TabooHarmony/roblox-brain/skills/design/roblox-monetization

作者 TabooHarmony38826be57ee37bcf023e9c2b85681bea3909281c無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.

AI 產生的概覽

指導 Roblox 變現功能的實作:遊戲通行證、開發者產品、訂閱、私人伺服器和購買政策檢查。

功能
為 Roblox 變現功能提供實作指引,涵蓋遊戲通行證、開發者產品、訂閱、私人伺服器、Creator Rewards 以及購買資格檢查。它說明伺服器端授予、透過 ProcessReceipt 或 BindReceiptHandler 處理收據,以及無法安全授予時傳回 NotProcessedYet。它也指向一個包含購買流程和失敗處理的參考檔案。
適用情境
在為 Roblox 體驗加入遊戲通行證、開發者產品、訂閱、私人伺服器、與 Creator Rewards 相關的產品決策或購買資格檢查時使用。也適合在發布前審查收據處理程式、授予失敗、重複收據或中斷的存檔。
執行需求
沒有指令碼,僅提供說明。需要載入參考檔案(references/full.md)以取得詳細的購買流程和失敗處理。假定具備 Roblox 開發環境和 Roblox 文件存取權限。

roblox monetization

When to Load

Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.

Quick Reference

  • Prompt purchases from the client, but grant value only from server-owned code.
  • Passes: durable ownership for an experience. Check ownership server-side and refresh after a purchase.
  • Developer Products: repeatable consumables. Grant through a server-owned receipt handler, either ProcessReceipt or BindReceiptHandler with Enum.ReceiptType.DeveloperProduct. PromptProductPurchaseFinished is not purchase confirmation.
  • A receipt that cannot be safely granted must return NotProcessedYet. Roblox redelivers it when the player rejoins (there is no time-based retry).
  • For eligibility-sensitive purchases, check PolicyService and current Roblox guidance. If a paid-random-item restriction applies, offer the user the documented choices, including earnable rewards, a known non-random sequence, or direct purchase. Do not default to hiding or blocking the feature; handle the affected purchase path without stopping unrelated work.
  • Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.
  • Test failed grants, duplicate receipts, player absence, and interrupted saves before shipping.
  • A receipt handler's presence is not proof of correctness; inspect its ownership, durable idempotent grant, and retry paths for unknown products or absent players.

Need the details? Load references/full.md for purchase flows and failure handling.

來源與署名

來源:TabooHarmony/roblox-brain位於skills/design/roblox-monetization提交38826be

授權條款: 無授權條款

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架