Implement In App Purchases

作者 unity-technologiescb1dccb8f5ad無授權條款1K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫今天更新

Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda. Use when asked about real-money purchases or microtransactions, or migrating from native store billing, RevenueCat, Adapty, Essential Kit, or UniPay.

AI 產生的概覽

指導在 Unity 專案中實作、設定、移轉與偵錯 Unity 應用內購買(IAP v5)。

功能
提供新增或轉換 Unity 應用內購買的路徑與參考指引:專案預先檢查、透過 StoreController 與 Connect 初始化、取得商品、待確認到確認的兩步購買流程、還原交易、收據驗證、權益檢查以及訂閱資訊。也涵蓋從 Unity IAP v4、原生 Google Billing、原生 StoreKit、Essential Kit、UniPay、RevenueCat 與 Adapty 的移轉,以及透過 Stripe 或 Coda 的直接對客戶付款。產出為實作指引與針對所產生程式碼的驗證清單。
適用情境
適用於為 Unity 專案加入真實貨幣購買、微交易或訂閱,偵錯 Unity IAP 行為(例如未確認或延後購買),或將現有計費整合移轉到 Unity IAP 5。開始前應先閱讀預先檢查參考檔案以確定正確路徑。
執行需求
不附帶指令碼,僅為說明文件與參考檔案。需要具備使用 com.unity.purchasing 套件的 Unity 專案(Unity IAP v5,直接對客戶付款需 v5.4 以上),並能存取平台商店(Apple App Store、Google Play);若使用 D2C,還需第三方支付服務商,例如 Stripe 或 Coda。

Unity In-App Purchasing

Namespace: UnityEngine.Purchasing | Security: UnityEngine.Purchasing.Security Package: com.unity.purchasing

Unity IAP has its own initialization path via UnityIAPServices.StoreController() → store.Connect(). It does not require UnityServices.InitializeAsync(), but they can coexist if your project uses other UGS services. If Analytics is present and InitializeAsync() is called, IAP will automatically send transaction events.

Before You Start

Always read references/pre-check.md [blocked] first. It scans the project for third-party IAP packages, native Google Billing, and existing Unity IAP versions, then routes to the correct path. Do not read any other reference file or make any changes until routing is resolved.

Detailed References

  • Project scan and path routing (read first): See references/pre-check.md [blocked]
  • API signatures & code examples: See references/api-notes.md [blocked]
  • Platform extensions (Apple, Google): See references/platform-notes.md [blocked]
  • Editing IAPProductCatalog.json (schema, decimal serialization, refresh): See references/codeless-catalog.md [blocked]
  • v4 → v5 migration: See references/migration-v4-to-v5.md [blocked]
  • Convert native Google BillingClient to Unity IAP 5: See references/path-convert-native-google-billing.md [blocked]
  • Convert native iOS StoreKit plugin to Unity IAP 5: See references/path-convert-native-storekit.md [blocked]
  • Convert Essential Kit billing to Unity IAP 5: See references/convert-essentialkit.md [blocked]
  • UniPay (FLOBUK) — assessment and guidance: See references/convert-unipay.md [blocked]
  • RevenueCat — conversion assessment and guidance: See references/convert-revenuecat.md [blocked]
  • Adapty — conversion assessment and guidance: See references/convert-adapty.md [blocked]
  • Add Unity IAP 5 to a project with no existing IAP: See references/path-add-iap-to-new-project.md [blocked]
  • Implement IAP D2C Capabilities (third-party payment provider — Stripe/Coda, requires v5.4+): See references/path-implement-iap-d2c.md [blocked]

Read reference files on demand — only when you need specific API signatures, platform extension details, or migration mappings.

Initialization Flow

  1. Obtain StoreController via UnityIAPServices.StoreController() (or individual services via DefaultStore(), DefaultProduct(), DefaultPurchase())
  2. Subscribe to all required events (see Required Event Subscriptions below) before calling Connect()
  3. await store.Connect() to connect to the platform store
  4. On OnStoreConnected, call store.FetchProducts(List<ProductDefinition>) to load the catalog
  5. On OnProductsFetched, products are ready for display and purchase

Use Awake() for initialization — ensures IAP is ready before other Start() methods.

Product types: ProductType.Consumable, ProductType.NonConsumable, ProductType.Subscription.

Fetching Products

Define products as List<ProductDefinition> and pass to store.FetchProducts(). Use StoreSpecificIds when product IDs differ across Apple/Google stores. For complex catalogs, use CatalogProvider to manage product sets and store-specific IDs.

MethodBehavior
GetProducts()Returns the cached product list (synchronous, stale if FetchProducts not called)
FetchProducts()Queries the store for fresh pricing/availability and updates the cache
GetProductById(id)Returns a single cached product by ID

These are NOT interchangeable. Always call FetchProducts() first before relying on GetProducts().

Two-Step Purchase Flow

IAP v5 uses a mandatory two-step flow: Pending → Confirm.

  1. store.PurchaseProduct(product) — initiates the platform purchase dialog
  2. OnPurchasePending fires — you receive a PendingOrder
  3. Validate the receipt, grant content to the player
  4. store.ConfirmPurchase(pendingOrder) — finalizes the transaction
  5. OnPurchaseConfirmed fires — receives Order base type; pattern-match ConfirmedOrder (success) vs FailedOrder (confirmation failed)

You MUST call ConfirmPurchase(pendingOrder) after granting content. Unconfirmed purchases are re-delivered on next app launch to prevent lost purchases.

De-duplication: OnPurchasePending may fire multiple times for the same purchase (e.g., app restart before confirmation). Always check if content was already granted.

Consumables: Confirmed consumable purchases are NOT returned by FetchPurchases. Track consumable grants yourself (e.g., in Cloud Save or Economy).

Deferred purchases: OnPurchaseDeferred fires for Ask-to-Buy (iOS) and Google Play deferred purchases. Do NOT grant content — wait for OnPurchasePending when approved.

Restore Transactions

store.RestoreTransactions(callback) re-delivers non-consumable and subscription purchases. Each restored purchase triggers OnPurchasePending.

Required on iOS for Apple App Store compliance — add a "Restore Purchases" button.

Apple non-renewable subscriptions cannot be restored via RestoreTransactions. Track these server-side.

Receipt Validation

PlatformApproach
Google PlayCrossPlatformValidator with GooglePlayTangle.Data() — local validation supported
Apple (StoreKit 2)Local validation is a no-op. Use order.Info.Apple?.jwsRepresentation for server-side validation

Generate tangle data via Services > In-App Purchasing > Receipt Validation Obfuscator in the Unity Editor.

Entitlement Checking

Use when you don't have the Order and want to know the status of a specific product (replaces v4's product.hasReceipt). If you already have the Order, check its type instead: PendingOrder maps to EntitledUntilConsumed (consumables) or EntitledButNotFinished (non-consumables/subscriptions), ConfirmedOrder maps to FullyEntitled.

Call store.CheckEntitlement(product) and handle store.OnCheckEntitlement. Check entitlement.Status == EntitlementStatus.FullyEntitled.

EntitlementStatus values: FullyEntitled, EntitledUntilConsumed, EntitledButNotFinished, NotEntitled, Unknown.

Fetch Existing Purchases

store.FetchPurchases() retrieves all current purchases from the store. Useful at app startup.

MethodBehavior
GetPurchases()Returns the cached purchase list
FetchPurchases()Queries the store for current purchases and overwrites the cached list

FetchPurchases() replaces the entire cached list on each call. Only non-consumables and subscriptions are re-fetched — confirmed consumables are not returned (see Two-Step Purchase Flow above).

Subscription Info

Subscription info is on IPurchasedProductInfo, accessed via order.Info.PurchasedProductInfo — NOT on CartItem (CartItem only has Product and Quantity).

IsSubscribed() returns Result enum (True/False/Unsupported), NOT bool. Use == Result.True for null-safe comparison.

Required Event Subscriptions

Always subscribe to BOTH success and failure events. Not subscribing to failure events generates runtime warnings.

CallSuccess EventFailure Event (REQUIRED)
FetchProducts()OnProductsFetchedOnProductsFetchFailed
FetchPurchases()OnPurchasesFetchedOnPurchasesFetchFailed
Connect()OnStoreConnectedOnStoreDisconnected
PurchaseProduct()OnPurchasePendingOnPurchaseFailed
CheckEntitlement()OnCheckEntitlement—

Always subscribe to OnPurchaseDeferred — fires for Ask-to-Buy (iOS) and Google Play deferred purchases. Not subscribing silently drops deferred purchases.

Subscribe to events BEFORE calling Connect() — pending purchases from a previous session may fire immediately.

Failure Description Property Names

These property names are NOT interchangeable — using the wrong one causes CS1061:

TypeFieldPropertyNOT
StoreConnectionFailureDescription.message.Message.reason
ProductFetchFailed—.FailureReason, .FailedFetchProducts.Message
FailedOrder—.FailureReason, .Details—
PurchasesFetchFailureDescription.message, .failureReason.Message, .FailureReason—

Validation

After writing code that uses this package:

  1. Verify the project compiles without errors.
  2. Confirm all API calls match the v5 signatures in api-notes.md [blocked] — do NOT use v4 legacy patterns (IStoreListener, UnityPurchasing.Initialize, ConfigurationBuilder).
  3. Check the "Anti-Hallucination: Common v5 Mistakes" table in api-notes.md — do NOT use OnStoreConnectionFailed (use OnStoreDisconnected), do NOT pass callbacks to FetchProducts/FetchPurchases (use events), do NOT use product.receipt (use order.Info.Receipt).
  4. Check that all required events are subscribed before calling Connect() (see Required Event Subscriptions table above).
  5. Verify the two-step purchase flow: OnPurchasePending → grant content → ConfirmPurchase(pendingOrder).
  6. Confirm both success and failure events are subscribed for every async operation (OnProductsFetched/OnProductsFetchFailed, OnStoreConnected/OnStoreDisconnected, etc.).
  7. If handling subscriptions, verify IsSubscribed() is compared with == Result.True, not cast to bool.
  8. If updated files coexist with legacy versions in the same project, use a unique namespace (e.g., add .Updated suffix) to avoid CS0101/CS0111 compilation errors.
  9. If the project subscribes to OnAuthAccountChanged (v5.4+): verify the handler re-fetches products and purchases from scratch — Unity IAP clears both caches before raising this event. Do not read GetProducts() or GetPurchases() inside the handler.

來源與署名

來源:unity-technologies/skills位於skills/implement-in-app-purchases提交cb1dccb

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