Build Live Game

作者 Unity-Technologiesba48956ae8be無授權條款收錄於 2026年10月8日更新於 2026年10月8日

Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.

僅公開檔案列表。將技能安裝到工作區後即可檢視檔案內容。

路徑大小類型
references/achievements.md28.9 KBtext/markdown
references/apis.md11 KBtext/markdown
references/authentication.md17.6 KBtext/markdown
references/battlepass.md33 KBtext/markdown
references/cloud-code.md21.2 KBtext/markdown
references/cloud-save.md16.8 KBtext/markdown
references/deployment.md8.5 KBtext/markdown
references/player-account.md29.2 KBtext/markdown
references/remote-config.md3.3 KBtext/markdown
references/tooling.md14 KBtext/markdown
SKILL.md19.2 KBtext/markdown

來源與署名

來源:Unity-Technologies/unity-agent-plugin位於skills/build-live-game提交ba48956

授權條款: 無授權條款

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