Manage Sprite Atlas

作者 Unity-Technologiesba48956ae8be無授權條款收錄於 2026年10月8日更新於 2026年10月8日

Manage SpriteAtlas using prebuild pipeline with IPreprocessBuildWithReport (DEFAULT approach). Use it to configure master atlases, variant atlases, texture settings, packing settings, and platform-specific configurations. Use when the user asks about creating sprite atlases, optimizing sprites, configuring atlas settings, adding sprites to atlases, creating variant atlases, implementing automated atlas generation, or runtime sprite atlas access. Always use prebuild approach unless user explicitly requests manual authoring.

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references/addressables-delivery.md2.7 KBtext/markdown
references/api.md9.6 KBtext/markdown
references/best-practices.md6.2 KBtext/markdown
references/common-errors.md5 KBtext/markdown
references/custom-packing.md4.8 KBtext/markdown
references/manual-authoring.md1.5 KBtext/markdown
resources/authoringvsruntime.cs6.6 KBtext/plain
resources/buildaddressablespostprocess.cs1.8 KBtext/plain
resources/cacheloadedatlases.cs4.1 KBtext/plain
resources/cleanupbatchoperations.cs3.8 KBtext/plain
resources/createandconfiguremasteratlas.cs2.4 KBtext/plain
resources/custompackersetup.cs3 KBtext/plain
resources/deprecatedmethods.cs4.9 KBtext/plain
resources/dontmodifywithoutsaving.cs3.9 KBtext/plain
resources/dontpackinruntimebuilds.cs6.1 KBtext/plain
resources/dontscriptspriteatlasineditor.cs4.1 KBtext/plain
resources/editorconfiguration.cs3.3 KBtext/plain
resources/enablespritepacking.cs5.8 KBtext/plain
resources/gridspritepacker.cs1.6 KBtext/plain
resources/handlelatebinding.cs4.4 KBtext/plain
resources/handlenullcases.cs3.9 KBtext/plain
resources/migratev1tov2.cs10.8 KBtext/plain
resources/multipagepacker.cs2.5 KBtext/plain
resources/optimizetexturesettings.cs6.4 KBtext/plain
resources/packerdebugging.cs5.1 KBtext/plain
resources/packtransform.cs1.3 KBtext/plain
resources/platformnames.cs3.7 KBtext/plain
resources/queryspritesefficiently.cs6.3 KBtext/plain
resources/registercallbacks.cs4.6 KBtext/plain
resources/runtimeatlasloader.cs499 Btext/plain
resources/runtimespriteaccess.cs608 Btext/plain
resources/savespriteatlasasset.cs3.4 KBtext/plain
resources/scriptablepacker.cs2.6 KBtext/plain
resources/setincludeinbuild.cs5.2 KBtext/plain
resources/sizeoptimizedpacker.cs2.7 KBtext/plain
resources/spriteatlaslatebinding.cs3.6 KBtext/plain
resources/spriteatlasprebuildgenerator.cs7.9 KBtext/plain
resources/spritedata.cs1010 Btext/plain
resources/spritepack.cs951 Btext/plain
resources/texturedata.cs376 Btext/plain
resources/updatebuildscripts.cs11.6 KBtext/plain
resources/updatesettingsconfiguration.cs4.4 KBtext/plain
resources/usevariantswisely.cs6.3 KBtext/plain
resources/variantatlas.cs1.3 KBtext/plain
SKILL.md18.4 KBtext/markdown

來源與署名

來源:Unity-Technologies/unity-agent-plugin位於skills/manage-sprite-atlas提交ba48956

授權條款: 無授權條款

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