Migrate Birp To Urp

作者 Unity-Technologiesba48956ae8be無授權條款393 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫今天更新

Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP). Use when the user asks to upgrade, convert, switch, or migrate a project, scene, material, or shader to URP/Universal Render Pipeline; fix pink or magenta materials after URP; convert Built-in materials/shaders; move a 2D project to URP 2D; review lighting, quality, post-processing, baked lightmaps, or reflection probes after URP; or diagnose visual problems after a render-pipeline migration.

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路徑大小類型
references/capturing-the-editor.md3 KBtext/markdown
references/complex-shader-situations.md11.1 KBtext/markdown
references/custom-shader-triage.md5.7 KBtext/markdown
references/implementation-patterns.md30 KBtext/markdown
references/migration-workflow.md25.8 KBtext/markdown
references/quality-settings-map.md7.1 KBtext/markdown
SKILL.md51.4 KBtext/markdown

來源與署名

來源:Unity-Technologies/unity-agent-plugin位於skills/migrate-birp-to-urp提交ba48956

授權條款: 無授權條款

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