Web Animation Design

vercel-labs/open-agents/.agents/skills/web-animation-design

作者 vercel-labscf865e94de7729751c747171785b6ce57e7b178c無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

AI 產生的概覽

指導網頁動畫的設計與實作,涵蓋緩動、時間、彈簧、效能以及減少動態效果的無障礙處理。

功能
提供選擇緩動曲線、時間長度和彈簧設定的參考,並附上 CSS 與 JavaScript 範例。它也規定了審查動畫時必須使用的 Markdown 表格格式,並列出效能與無障礙做法,例如只對 transform 和 opacity 做動畫、遵循 prefers-reduced-motion。隨附的 PRACTICAL-TIPS.md 檔案包含常見情境的詳細實作。
適用情境
當需要回答有關動畫緩動、時間、持續時間、彈簧、轉場或動畫效能的問題時使用。它也適合審查現有的介面動效,包括進入與退出動畫、滑鼠移入效果、微互動和手勢動畫。
執行需求
不需要指令碼或套件,僅為說明性內容。範例涉及 CSS、Framer Motion、React Spring 和 GSAP,並附有 PRACTICAL-TIPS.md 檔案提供詳細實作。

Web Animation Design

A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you with animations based on Emil Kowalski's animations.dev course.

Do not provide any other information until the user asks a question.

Review Format (Required)

When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

BeforeAfter
transform: scale(0)transform: scale(0.95)
animation: fadeIn 400ms ease-inanimation: fadeIn 200ms ease-out
No reduced motion support@media (prefers-reduced-motion: reduce) {...}

Wrong format (never do this):

Before: transform: scale(0)After: transform: scale(0.95)────────────────────────────Before: 400ms durationAfter: 200ms

Correct format: A single markdown table with | Before | After | columns, one row per issue.

Quick Start

Every animation decision starts with these questions:

  1. Is this element entering or exiting? → Use ease-out
  2. Is an on-screen element moving? → Use ease-in-out
  3. Is this a hover/color transition? → Use ease
  4. Will users see this 100+ times daily? → Don't animate it

The Easing Blueprint

ease-out (Most Common)

Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.

css
/* Sorted weak to strong */--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);

Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.

ease-in-out (For Movement)

Use when elements already on screen need to move or morph. Mimics natural motion like a car accelerating then braking.

css
/* Sorted weak to strong */--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);

ease (For Hover Effects)

Use for hover states and color transitions. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.

css
transition: background-color 150ms ease;

linear (Avoid in UI)

Only use for:

  • Constant-speed animations (marquees, tickers)
  • Time visualization (hold-to-delete progress indicators)

Linear feels robotic and unnatural for interactive elements.

ease-in (Almost Never)

Avoid for UI animations. Makes interfaces feel sluggish because the slow start delays visual feedback.

Paired Elements Rule

Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.

css
/* Both use the same timing */.modal {  transition: transform 200ms ease-out;}.overlay {  transition: opacity 200ms ease-out;}

Timing and Duration

Duration Guidelines

Element TypeDuration
Micro-interactions100-150ms
Standard UI (tooltips, dropdowns)150-250ms
Modals, drawers200-300ms

Rules:

  • UI animations should stay under 300ms
  • Larger elements animate slower than smaller ones
  • Exit animations can be ~20% faster than entrance
  • Match duration to distance - longer travel = longer duration

The Frequency

Determine how often users will see the animation:

  • 100+ times/day → No animation (or drastically reduced)
  • Occasional use → Standard animation
  • Rare/first-time → Can be more special

Example: Raycast never animates because users open it hundreds of times a day.

When to Animate

Do animate:

  • Enter/exit transitions for spatial consistency
  • State changes that benefit from visual continuity
  • Responses to user actions (feedback)
  • Rarely-used interactions where delight adds value

Don't animate:

  • Keyboard-initiated actions
  • Hover effects on frequently-used elements
  • Anything users interact with 100+ times daily
  • When speed matters more than smoothness

Marketing vs. Product:

  • Marketing: More elaborate, longer durations allowed
  • Product: Fast, purposeful, never frivolous

Spring Animations

Springs feel more natural because they don't have fixed durations—they simulate real physics.

When to Use Springs

  • Drag interactions with momentum
  • Elements that should feel "alive" (Dynamic Island)
  • Gestures that can be interrupted mid-animation
  • Organic, playful interfaces

Configuration

Apple's approach (recommended):

js
// Duration + bounce (easier to understand){ type: "spring", duration: 0.5, bounce: 0.2 }

Traditional physics:

js
// Mass, stiffness, damping (more complex){ type: "spring", mass: 1, stiffness: 100, damping: 10 }

Bounce Guidelines

  • Avoid bounce in most UI contexts
  • Use bounce for drag-to-dismiss, playful interactions
  • Keep bounce subtle (0.1-0.3) when used

Interruptibility

Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.

Performance

The Golden Rule

Only animate transform and opacity. These skip layout and paint stages, running entirely on the GPU.

Avoid animating:

  • padding, margin, height, width (trigger layout)
  • blur filters above 20px (expensive, especially Safari)
  • CSS variables in deep component trees

Optimization Techniques

css
/* Force GPU acceleration */.animated-element {  will-change: transform;}

React-specific:

  • Animate outside React's render cycle when possible
  • Use refs to update styles directly instead of state
  • Re-renders on every frame = dropped frames

Framer Motion:

jsx
// Hardware accelerated (transform as string)<motion.div animate={{ transform: "translateX(100px)" }} />
// NOT hardware accelerated (more readable)<motion.div animate={{ x: 100 }} />

CSS vs. JavaScript

  • CSS animations run off main thread (smoother under load)
  • JS animations (Framer Motion, React Spring) use requestAnimationFrame
  • CSS better for simple, predetermined animations
  • JS better for dynamic, interruptible animations

Accessibility

Animations can cause motion sickness or distraction for some users.

prefers-reduced-motion

Whenever you add an animation, also add a media query to disable it:

css
.modal {  animation: fadeIn 200ms ease-out;}
@media (prefers-reduced-motion: reduce) {  .modal {    animation: none;  }}

Reduced Motion Guidelines

  • Every animated element needs its own prefers-reduced-motion media query
  • Set animation: none or transition: none (no !important)
  • No exceptions for opacity or color - disable all animations
  • Show play buttons instead of autoplay videos

Framer Motion Implementation

jsx
import { useReducedMotion } from "framer-motion";
function Component() {  const shouldReduceMotion = useReducedMotion();
  return (    <motion.div      initial={shouldReduceMotion ? false : { opacity: 0, y: 20 }}      animate={{ opacity: 1, y: 0 }}    />  );}

Touch Device Considerations

css
/* Disable hover animations on touch devices */@media (hover: hover) and (pointer: fine) {  .element:hover {    transform: scale(1.05);  }}

Touch devices trigger hover on tap, causing false positives.

Practical Tips

Quick reference for common scenarios. See PRACTICAL-TIPS.md [blocked] for detailed implementations.

ScenarioSolution
Make buttons feel responsiveAdd transform: scale(0.97) on :active
Element appears from nowhereStart from scale(0.95), not scale(0)
Shaky/jittery animationsAdd will-change: transform
Hover causes flickerAnimate child element, not parent
Popover scales from wrong pointSet transform-origin to trigger location
Sequential tooltips feel slowSkip delay/animation after first tooltip
Small buttons hard to tapUse 44px minimum hit area (pseudo-element)
Something still feels offAdd subtle blur (under 20px) to mask it
Hover triggers on mobileUse @media (hover: hover) and (pointer: fine)

Easing Decision Flowchart

Is the element entering or exiting the viewport? ├── Yes → ease-out └── No ├── Is it moving/morphing on screen? │ └── Yes → ease-in-out └── Is it a hover change? ├── Yes → ease └── Is it constant motion? ├── Yes → linear └── Default → ease-out

Reference Files

  • PRACTICAL-TIPS.md [blocked] - Detailed implementations for common animation scenarios

來源與署名

來源:vercel-labs/open-agents位於.agents/skills/web-animation-design提交cf865e9

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