Wireframe Prototyping
Table of Contents
Overview
Wireframes and prototypes bridge the gap between ideas and implementation, enabling teams to test concepts, get feedback, and refine designs before costly development.
When to Use
- Early concept validation
- Stakeholder alignment
- User testing and feedback
- Developer handoff
- Feature exploration
- UX problem-solving
- Rapid iteration
Quick Start
Minimal working example:
Reference Guides
Detailed implementations in the references/ directory:
Best Practices
✅ DO
- Start with low-fidelity sketches
- Get feedback early and often
- Test with real users
- Iterate based on feedback
- Use consistent grids and spacing
- Document interaction flows
- Include edge cases (empty states, errors)
- Create mobile-first wireframes
- Share prototypes for collaboration
- Keep wireframes simple and focused
❌ DON'T
- Jump directly to high-fidelity
- Over-design before validation
- Ignore mobile/responsive needs
- Create wireframes without user input
- Leave interactions undefined
- Make wireframes too detailed
- Test only with team members
- Ignore accessibility
- Lock into designs too early
- Create unrealistic user flows
