Unreal Behavior Trees

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.

Instructions only

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/custom-bttask.md3.6 KBtext/markdown
SKILL.md6.1 KBtext/markdown

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/unreal/unreal-behavior-treesat commitd4b0e35

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