
Unreal Behavior Trees
by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
- d4b0e35550c5Currentcommit d4b0e35Published Oct 8, 2026
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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/unreal/unreal-behavior-treesat commitd4b0e35
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