Command-line interface for managing Godot game projects, scenes, exports and GDScript execution.
- What it does
- Provides an agent-oriented CLI for the Godot game engine. It creates and inspects projects, lists scenes, scripts and resources, creates scenes and adds child nodes, runs or validates GDScript, and builds export presets. It also reports engine status and version, supports JSON output, and offers an interactive session mode.
- When to use it
- Use it when an agent needs to work with a Godot project from the command line, such as inspecting project structure, editing scenes, running GDScript, or producing game builds. It suits automation of Godot project tasks rather than general coding or design work.
- Requirements
- Requires Godot 4.x on PATH, or the GODOT_BIN environment variable set to the binary. The CLI itself is installed via pip from a Git repository, so Python and network access are needed for installation. It ships instructions only, with no bundled scripts.