Particle System

iart-ai/webgl-animation-skills/skills/particle-system

by iart-ai50697d659fbf70152f48f9f8aadf1efe78bbdde1No licenseListed Oct 9, 2026Updated Oct 9, 2026

This skill should be used when the user asks to "build a particle system", "make confetti/snow/smoke/sparks", "create a connected-dot/constellation network background", "add a flow-field or curl-noise particle effect", "render thousands of GPU particles with Three.js Points", or "animate emitters with forces". Covers per-particle integration, forces, flow fields, burst/continuous emission, spatial-grid connected dots, and GPU points + shaders.

Instructions onlyDesign & Creative

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
README.md0 Btext/markdown
references/particle-recipes.md10.8 KBtext/markdown
SKILL.md11.4 KBtext/markdown

Source and attribution

Source:iart-ai/webgl-animation-skillsinskills/particle-systemat commit50697d6

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal