Blockbench Modeling
Build 3D models using cubes and meshes in Blockbench.
Available Tools
Cube Tools
Mesh Tools
Element Tools
Cube Modeling
Place a Cube
Place Multiple Cubes
Modify Cube
Cube with Texture
Mesh Modeling
Create Sphere
Create Cylinder
Extrude Face
Subdivide for Detail
Move Vertices
Merge Close Vertices
Knife Cut
Organization
Create Group Hierarchy
Add Cubes to Groups
Duplicate Element
View Hierarchy
Common Patterns
Minecraft Character
Smooth Organic Shape
Tips
- Use
list_outlineto see current model structure - Set group origins at joint/pivot points for animation
- Use
faces=truefor auto UV mapping on cubes - Create bone hierarchy before adding geometry
- Use
duplicate_elementwith offset for symmetrical parts - Mesh editing is more flexible but cubes are simpler for Minecraft-style models

