Blockbench PBR Materials
Create and manage PBR materials for Minecraft Bedrock RTX and other PBR workflows.
Available Tools
PBR Channels
Quick Start
Create Basic PBR Material
Create Full Material
Material Configuration
Set Material Properties
Metallic Material
Emissive Material (Glowing)
Texture Assignment
Assign Individual Channel
Replace Channel
Import/Export
Import texture_set.json
Export texture_set.json
Querying Materials
List All Materials
Get Material Details
MER Texture Format
The MER channel packs three properties into RGB:
- R (Red): Metalness (0=dielectric, 1=metal)
- G (Green): Emissive intensity (0=none, 1=full glow)
- B (Blue): Roughness (0=smooth/shiny, 1=rough/matte)
Creating MER Texture
Common Material Types
Stone/Rock
Metal (Gold, Iron)
Glass/Crystal
Glowing Block
Subsurface Scattering (Bedrock 1.21.30+)
Workflow Example
Complete Block Material
Tips
- Normal maps use tangent space (blue-ish color, RGB where B is up)
- Height maps are grayscale (white=high, black=low)
- MER channels can be painted separately or as a combined texture
- Use
list_materialsto see what's available - Always test in-game with RTX enabled for accurate preview
- Roughness 0 = mirror-like, Roughness 1 = completely diffuse

