Wildworld Dataset

by reason-machines2384a003145aNo licenseListed Oct 8, 2026Updated Oct 8, 2026

WildWorld large-scale action-conditioned world modeling dataset with 108M+ frames from a photorealistic ARPG game, featuring per-frame annotations, 450+ actions, and explicit state information for generative world modeling research.

AI-generated overview

Describes the WildWorld action-conditioned ARPG world-modeling dataset and shows anticipated loading, filtering and benchmark code.

What it does
This skill documents the WildWorld dataset, a large-scale action-conditioned world modeling corpus collected from a photorealistic ARPG, and states that the dataset and WildBench benchmark were not yet released as of March 2026. It outlines the expected directory layout and per-frame annotations such as skeletons, states, camera poses, depth maps and captions. It also provides illustrative Python snippets for loading clips, building a PyTorch dataset, filtering frames by action category and evaluating predictions with PSNR and SSIM.
When to use it
Use it when you need orientation on the WildWorld dataset, its annotation structure or the WildBench evaluation setup. It is suited to planning data loading and world-model experiments around this dataset rather than to running released code.
Requirements
No scripts ship with the skill; it is instructions and example code only. The examples assume Python with PyTorch, torchvision, torchmetrics, NumPy and Pillow, plus the dataset files, which the document says are not yet released.

WildWorld Dataset Skill

Skill by ara.so — Daily 2026 Skills collection.

What WildWorld Is

WildWorld is a large-scale action-conditioned world modeling dataset automatically collected from a photorealistic AAA action role-playing game (ARPG). It is designed for training and evaluating dynamic world models — generative models that predict future game states given past observations and player actions.

Key Statistics

PropertyValue
Total frames108M+
Actions450+ semantically meaningful
Monster species29
Player characters4
Weapon types4
Distinct stages5
Max clip length30+ minutes continuous

Per-Frame Annotations

Every frame includes:

  • Character skeletons — joint positions for player and monsters
  • Actions & states — HP, animation state, stamina, etc.
  • Camera poses — position, rotation, field of view
  • Depth maps — monocular depth for each frame
  • Hierarchical captions — action-level and sample-level natural language descriptions

Project Status

⚠️ As of March 2026, the dataset and WildBench benchmark have not yet been released. Monitor the repository for updates.

bash
# Watch the repository for dataset release# https://github.com/ShandaAI/WildWorld

Repository Setup

bash
# Clone the repositorygit clone https://github.com/ShandaAI/WildWorld.gitcd WildWorld
# Install dependencies (when benchmark code is released)pip install -r requirements.txt

Expected Dataset Structure

Based on the paper and framework description, the dataset is expected to follow this structure:

WildWorld/├── data/│   ├── sequences/│   │   ├── stage_01/│   │   │   ├── clip_000001/│   │   │   │   ├── frames/          # RGB frames (e.g., PNG)│   │   │   │   ├── depth/           # Depth maps│   │   │   │   ├── skeleton/        # Per-frame skeleton JSON│   │   │   │   ├── states/          # HP, animation, stamina JSON│   │   │   │   ├── camera/          # Camera pose JSON│   │   │   │   └── actions/         # Action label files│   │   │   └── clip_000002/│   │   └── stage_02/│   └── captions/│       ├── action_level/            # Per-action descriptions│       └── sample_level/            # Clip-level descriptions├── benchmark/│   └── wildbench/                   # WildBench evaluation code├── assets/│   └── framework-arxiv.png├── LICENSE└── README.md

Working with the Dataset (Anticipated API)

Loading Frame Annotations

python
import jsonimport osfrom pathlib import Pathfrom PIL import Imageimport numpy as np
class WildWorldClip:    """Helper class to load a WildWorld clip and its annotations."""
    def __init__(self, clip_dir: str):        self.clip_dir = Path(clip_dir)        self.frames_dir = self.clip_dir / "frames"        self.depth_dir = self.clip_dir / "depth"        self.skeleton_dir = self.clip_dir / "skeleton"        self.states_dir = self.clip_dir / "states"        self.camera_dir = self.clip_dir / "camera"        self.actions_dir = self.clip_dir / "actions"
    def get_frame(self, frame_id: int) -> Image.Image:        frame_path = self.frames_dir / f"{frame_id:06d}.png"        return Image.open(frame_path)
    def get_depth(self, frame_id: int) -> np.ndarray:        depth_path = self.depth_dir / f"{frame_id:06d}.npy"        return np.load(depth_path)
    def get_skeleton(self, frame_id: int) -> dict:        skeleton_path = self.skeleton_dir / f"{frame_id:06d}.json"        with open(skeleton_path) as f:            return json.load(f)
    def get_state(self, frame_id: int) -> dict:        """Returns HP, animation state, stamina, etc."""        state_path = self.states_dir / f"{frame_id:06d}.json"        with open(state_path) as f:            return json.load(f)
    def get_camera(self, frame_id: int) -> dict:        """Returns camera position, rotation, and FOV."""        camera_path = self.camera_dir / f"{frame_id:06d}.json"        with open(camera_path) as f:            return json.load(f)
    def get_action(self, frame_id: int) -> dict:        action_path = self.actions_dir / f"{frame_id:06d}.json"        with open(action_path) as f:            return json.load(f)
    def iter_frames(self, start: int = 0, end: int = None):        """Iterate over all frames in the clip."""        frame_files = sorted(self.frames_dir.glob("*.png"))        for frame_path in frame_files[start:end]:            frame_id = int(frame_path.stem)            yield {                "frame_id": frame_id,                "frame": self.get_frame(frame_id),                "depth": self.get_depth(frame_id),                "skeleton": self.get_skeleton(frame_id),                "state": self.get_state(frame_id),                "camera": self.get_camera(frame_id),                "action": self.get_action(frame_id),            }
# Usageclip = WildWorldClip("data/sequences/stage_01/clip_000001")for sample in clip.iter_frames(start=0, end=100):    frame_id = sample["frame_id"]    state = sample["state"]    action = sample["action"]    print(f"Frame {frame_id}: HP={state.get('hp')}, Action={action.get('name')}")

PyTorch Dataset

python
import torchfrom torch.utils.data import Dataset, DataLoaderfrom pathlib import Pathimport jsonimport numpy as npfrom PIL import Imageimport torchvision.transforms as T
class WildWorldDataset(Dataset):    """    PyTorch Dataset for WildWorld action-conditioned world modeling.        Returns sequences of (frames, actions, states) for next-frame prediction.    """
    def __init__(        self,        root_dir: str,        sequence_length: int = 16,        image_size: tuple = (256, 256),        stage: str = None,        split: str = "train",    ):        self.root_dir = Path(root_dir)        self.sequence_length = sequence_length        self.image_size = image_size
        self.transform = T.Compose([            T.Resize(image_size),            T.ToTensor(),            T.Normalize(mean=[0.485, 0.456, 0.406],                        std=[0.229, 0.224, 0.225]),        ])
        # Discover all clips        self.clips = self._discover_clips(stage, split)        self.samples = self._build_sample_index()
    def _discover_clips(self, stage, split):        clips = []        stage_dirs = (            [self.root_dir / "data" / "sequences" / stage]            if stage            else sorted((self.root_dir / "data" / "sequences").iterdir())        )        for stage_dir in stage_dirs:            if stage_dir.is_dir():                for clip_dir in sorted(stage_dir.iterdir()):                    if clip_dir.is_dir():                        clips.append(clip_dir)        # Simple train/val split        split_idx = int(len(clips) * 0.9)        return clips[:split_idx] if split == "train" else clips[split_idx:]
    def _build_sample_index(self):        """Build index of (clip_dir, start_frame) pairs."""        samples = []        for clip_dir in self.clips:            frames = sorted((clip_dir / "frames").glob("*.png"))            n_frames = len(frames)            for start in range(0, n_frames - self.sequence_length, self.sequence_length // 2):                samples.append((clip_dir, start))        return samples
    def __len__(self):        return len(self.samples)
    def __getitem__(self, idx):        clip_dir, start = self.samples[idx]        frames_dir = clip_dir / "frames"        frame_files = sorted(frames_dir.glob("*.png"))[start:start + self.sequence_length]
        frames, actions, states = [], [], []        for frame_path in frame_files:            frame_id = int(frame_path.stem)
            # Load RGB frame            img = Image.open(frame_path).convert("RGB")            frames.append(self.transform(img))
            # Load action            action_path = clip_dir / "actions" / f"{frame_id:06d}.json"            with open(action_path) as f:                action_data = json.load(f)            actions.append(action_data.get("action_id", 0))
            # Load state            state_path = clip_dir / "states" / f"{frame_id:06d}.json"            with open(state_path) as f:                state_data = json.load(f)            states.append([                state_data.get("hp", 1.0),                state_data.get("stamina", 1.0),                state_data.get("animation_id", 0),            ])
        return {            "frames": torch.stack(frames),            # (T, C, H, W)            "actions": torch.tensor(actions, dtype=torch.long),   # (T,)            "states": torch.tensor(states, dtype=torch.float32),  # (T, S)        }
# Usagedataset = WildWorldDataset(    root_dir="/path/to/WildWorld",    sequence_length=16,    image_size=(256, 256),    split="train",)
loader = DataLoader(dataset, batch_size=4, shuffle=True, num_workers=4)
for batch in loader:    frames = batch["frames"]   # (B, T, C, H, W)    actions = batch["actions"] # (B, T)    states = batch["states"]   # (B, T, S)    print(f"Frames: {frames.shape}, Actions: {actions.shape}")    break

Filtering by Action Type

python
# Action categories in WildWorldACTION_CATEGORIES = {    "movement": ["walk", "run", "sprint", "dodge", "jump"],    "attack": ["light_attack", "heavy_attack", "combo_finisher"],    "skill": ["skill_cast_1", "skill_cast_2", "skill_cast_3", "skill_cast_4"],    "defense": ["block", "parry", "guard"],    "idle": ["idle", "idle_combat"],}
def filter_clips_by_action(dataset_root: str, action_category: str) -> list:    """Find all frame indices that contain a specific action category."""    root = Path(dataset_root)    results = []    target_actions = ACTION_CATEGORIES.get(action_category, [])
    for clip_dir in root.glob("data/sequences/**"):        if not clip_dir.is_dir():            continue        for action_file in sorted((clip_dir / "actions").glob("*.json")):            with open(action_file) as f:                data = json.load(f)            if data.get("action_name") in target_actions:                results.append({                    "clip": str(clip_dir),                    "frame_id": int(action_file.stem),                    "action": data.get("action_name"),                })    return results
# Find all skill cast framesskill_frames = filter_clips_by_action("/path/to/WildWorld", "skill")print(f"Found {len(skill_frames)} skill cast frames")

WildBench Evaluation

python
# WildBench evaluates world models on next-frame prediction quality.# Expected metrics: FVD, PSNR, SSIM, action accuracy
class WildBenchEvaluator:    """Evaluator for world model predictions on WildBench."""
    def __init__(self, benchmark_dir: str):        self.benchmark_dir = Path(benchmark_dir)        self.metrics = {}
    def evaluate(self, model, dataloader):        from torchmetrics.image import StructuralSimilarityIndexMeasure, PeakSignalNoiseRatio
        ssim = StructuralSimilarityIndexMeasure()        psnr = PeakSignalNoiseRatio()
        all_psnr, all_ssim = [], []
        for batch in dataloader:            frames = batch["frames"]       # (B, T, C, H, W)            actions = batch["actions"]     # (B, T)            states = batch["states"]       # (B, T, S)
            # Use first T-1 frames to predict the T-th frame            context_frames = frames[:, :-1]            context_actions = actions[:, :-1]            target_frame = frames[:, -1]
            with torch.no_grad():                predicted_frame = model(context_frames, context_actions, states[:, :-1])
            all_psnr.append(psnr(predicted_frame, target_frame).item())            all_ssim.append(ssim(predicted_frame, target_frame).item())
        return {            "PSNR": np.mean(all_psnr),            "SSIM": np.mean(all_ssim),        }

Citation

bibtex
@misc{li2026wildworldlargescaledatasetdynamic,      title={WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG},       author={Zhen Li and Zian Meng and Shuwei Shi and Wenshuo Peng and Yuwei Wu and Bo Zheng and Chuanhao Li and Kaipeng Zhang},      year={2026},      eprint={2603.23497},      archivePrefix={arXiv},      primaryClass={cs.CV},      url={https://arxiv.org/abs/2603.23497}, }

Resources


Troubleshooting

IssueSolution
Dataset not yet availableMonitor the repo; dataset release is pending as of March 2026
Frame loading OOMReduce sequence_length or image_size in the Dataset
Missing annotation filesCheck that all subdirs (frames, depth, skeleton, states, camera, actions) are fully downloaded
Slow DataLoaderIncrease num_workers, use SSD storage, or preprocess to HDF5
Benchmark code not foundThe benchmark/wildbench directory will be released separately — watch the repo

Source and attribution

Source:reason-machines/trending-skillsinskills/wildworld-datasetat commit2384a00

License: No license

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